Kestrel

Kestrel
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Dex:   9   Str:   7   Body:    7
Int:   5   Will:  8   Mind:    9
Infl:  9   Aura:  9   Spirit: 11
Initiative: 25  Hero Points:  35

Powers:
Claws: 13
Dimension Travel (Travel): 4
Invulnerability: 11
Jumping: 3
Life Sense: 20
Personality Transfer: 13
Regeneration: 4
Running: 5
Teleportation: 10

Skills:
Acrobatics: 4
Thief: 8

Limitations: Miscellaneous: Life Sense is only usable to locate Hawk.

Advantages: Insta-Change; Lightning Reflexes

Drawbacks: Catastrophic Irrational Attraction to killing Dove and attempting to persuade Hawk to side with Chaos; Miscellaneous: Kestrel isn't really a living being, but a magical spell.

Alter Ego: Various

Motivation: Nihilist
Occupation: Summoned Agent of Chaos
Wealth: N/A



Source: Who's Who, 3rd Edition

foe of: Hawk & Dove



Ed's Notes:  According to the Who's Who, anyone with the Sorcery Power and knowledge of the Spell can summon the Kestrel. However, they will be treated as if they are using a combined total of 35 AP's of the Sorcery Power for as long as the spell remains in effect.

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