Showing posts with label Hawk. Show all posts
Showing posts with label Hawk. Show all posts

Monarch

Monarch
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Dex:   7   Str:   6   Body:    6
Int:   3   Will:  6   Mind:    5
Infl:  6   Aura:  3   Spirit:  6
Initiative: 20  Hero Points:  50

Skills:
Acrobatics:  4
Charisma (Interrogation, Intimidation): 7
Martial Artist: 7
Military Science: 7
Thief: 7
Weaponry: 7

Advantages: Iron Nerves; Lightning Reflexes

Drawbacks:  Catastrophic Irrational Attraction to creating order; Serious Psychological Instability; Serious Rage

Alter Ego: Henry (Hank) Hall
Motivation: Power Lust
Occupation: Would-be Dictator
Wealth: 4

Equipment:
ARMOR [Str: 10, Body: 15, : 10, Control: 10, Energy Blast: 15, Flight: 6, Illusion: 7, Teleportation: 20] Limitations: Control can only be used to render an opponent motionless. (see Mental Freeze) Illusion can only be used to project a hazy image of himself for communication purposes.



Source: 
 1992 Q3 DC Heroes Newsletter



Ed's Notes: This entry has been completely rewritten. It was originally adapted from 
Siskoid's Collections, which I further tweaked to bring him more in line with what I thought an older, more experienced version of Hawk. Two things... As Monarch, Hank Hall doesn't use his Hawk Powers. And then Mark sent me a page from the 1992 Q3 DCH Newsletter, which I would consider "officially published," even if it was preliminary, from Mayfair. So the entry no matched that, as my other entries match their published sources.

This is one I've looked forward to for a LONG time, and now that I've done it... Man. This guy ends up rather an underwhelming villain. Lol. First problem... In superhero, main-character terms... Hank Hall is an idiot: Int 3. No one that... mediocre is going to take over the world unless they have OVERWHELMING firepower. And that suit... doesn't. Speaking of which...

Rather than Mental Freeze, Mayfair used Control with the Limitation that it can only be used to Freeze an opponent. That's Mental Freeze! BUT, Mental Freeze wasn't parts of the game until 3rd Edition. So under 2nd Edition rules, they did it this way instead.  Now, the illusion is... fine. But it needs more range. 7 only gives it a range of 1/8 of a mile. So I'd like to see (or I would grant) something like a Radio Communications: 20 Power, with the Illusion contingent upon it. Something like that.

So , the suit is... Fine. But it doesn't amke him enough of a heavy hitter to take over the world, with a Int of 3. I mean... Lex Luthor has an Int of 14 and MUCH better tech than this, AND Kryptonite. And he's never really come even close to this level of success. But it still doesn't necessarily feel wrong to me, stat-wise. Armageddon 2001 was just a goofy story, I guess. I would have believed Batman. Or Hal Jordan. Or... yeah, I suppose even Captain Atom. But Hank fucking Hall is NOT going to kill everyone and take over the world with THIS TECH. No way. (Yeah, after doing this just now, I truly do think that this was the very first instance of DC trying to subvert readers' expectations and ending up with something stupid that everyone hated. Lol)


First Appearance: Armageddon 2001 #2 (October, 1991)

Kestrel

Kestrel
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Dex:   9   Str:   7   Body:    7
Int:   5   Will:  8   Mind:    9
Infl:  9   Aura:  9   Spirit: 11
Initiative: 25  Hero Points:  35

Powers:
Claws: 13
Dimension Travel (Travel): 4
Invulnerability: 11
Jumping: 3
Life Sense: 20
Personality Transfer: 13
Regeneration: 4
Running: 5
Teleportation: 10

Skills:
Acrobatics: 4
Thief: 8

Limitations: Miscellaneous: Life Sense is only usable to locate Hawk.

Advantages: Insta-Change; Lightning Reflexes

Drawbacks: Catastrophic Irrational Attraction to killing Dove and attempting to persuade Hawk to side with Chaos; Miscellaneous: Kestrel isn't really a living being, but a magical spell.

Alter Ego: Various

Motivation: Nihilist
Occupation: Summoned Agent of Chaos
Wealth: N/A



Source: Who's Who, 3rd Edition

foe of: Hawk & Dove



Ed's Notes:  According to the Who's Who, anyone with the Sorcery Power and knowledge of the Spell can summon the Kestrel. However, they will be treated as if they are using a combined total of 35 AP's of the Sorcery Power for as long as the spell remains in effect.

Hawk, Year Two

Hawk Year Two
________________________________
Dex:   7   Str: 6/4   Body:  6/4
Int:   3   Will:  6   Mind:    5
Infl:  6   Aura:  3   Spirit:  6
Initiative: 20  Hero Points:  50

Skills:
Acrobatics: 4
Martial Artist: 7
Military Science: 7
Thief: 7
Vehicles: 6
Weaponry: 6

Advantages: Connections: Teen Titans (Low), U.S. Intelligence (Low); Insta-Change; Iron Nerves; Lightning Reflexes

Drawbacks:  Loss Vulnerability: All Skills drop to 0 and Str/Body drop to 4/4 when no injustice is present; Secret Identity; Serious Rage

Alter Ego: Hank Hall
Motivation: Seeking Justice
Occupation: College Student
Wealth: 4

 
 
Source: 2nd Edition Background Roster Book, page 50; New Titans Sourcebook, page 35
Rouges Gallery
also see: Hawk, Year One, Dove II (Year One)



Ed's Notes: This version of Hawk is not a true "Year Two," but rather a form that existed from a awhile in between his Titans West days and the 3rd Edition Version, after the death of T'Charr.

Hawk, Year One

Hawk Year One
________________________________
Dex:   7   Str: 4/3   Body:  5/3
Int:   3   Will:  4   Mind:    4
Infl:  3   Aura:  3   Spirit:  4
Initiative: 17  Hero Points:  65

Skills:
Martial Artist: 6
Military Science: 4

Advantages: Connections: Teen Titans (Low), Titans West (High); Insta-Change; Iron Nerves; Lightning Reflexes

Drawbacks:  Loss Vulnerability: All Skills drop to 0 and Str/Body drop to 3/3 when no injustice is present; Minor Irrational Fear of Heights; Secret Identity; Serious Rage

Alter Ego: Hank Hall
Motivation: Seeking Justice
Occupation: Sailor
Wealth: 4

 
 
Source: New Titans Sourcebook, page 59
Rouges Gallery
also see: Hawk, Year TwoDove



Ed's Notes: This is Hawk in a Year One / Rookie format.  Not much more powerful than Dove, honestly.

Hank Hall

Hank Hall
________________________________
Dex:   4   Str:   4   Body:    4
Int:   4   Will:  6   Mind:    5
Infl:  6   Aura:  3   Spirit:  6
Initiative: 16  Hero Points:  50

Skills:
Martial Artist: 5
Military Science: 5
Thief: 5
Weaponry: 5

Advantages: Connections: New Titans (Low), U.S. Intelligence Community (Low); Insta-Change; Iron Nerves; Lightning Reflexes

Drawbacks: Automatically reverts back to Hank Hall form when no injustice is presentSecret Identity

Alter Ego: Hawk
Motivation: Responsibility of Power
Occupation: College Student
Wealth: 4
 
 
Source: Who's Who, 3rd Edition;
Rouges Gallery
also see: Hawk, Year One, Year Two



Ed's Notes: 3rd Edition Hank Hall differs enough from Hawk that he warrants his own entry.  2nd Edition (Year One, Year Two) did not.

Hawk

Hawk
________________________________
Dex:   9   Str:  10   Body:   10
Int:   3   Will:  6   Mind:    5
Infl:  8   Aura:  7   Spirit:  8
Initiative: 22  Hero Points:  50

Powers:
Jumping: 2
Regeneration: 4
Running: 5

Skills:
Acrobatics:  4
Military Science: 7
Thief: 7
Weaponry: 6

Advantages: Connections: New Titans (Low), U.S. Intelligence Community (Low); Insta-Change; Iron Nerves; Lightning Reflexes

Drawbacks:  Mistrust; Serious Rage; Secret Identity; Loss Vulnerability: Reverts to form of Hank Hall when no injustice is present

Alter Ego: Hank Hall
Motivation: Seeking Justice
Occupation: College Student
Wealth: 4

 
 
Source: Who's Who, 3rd Edition;
Rouges Gallery (Titans); Foe: Kestrel
also see: Year One, Year TwoDove II



Ed's Notes: 3rd Edition Hawk represents his power level after the death of T'Charr of Chaos.  The notes included for his power level prior to this make his "Year Two" stats almost identical to the 2nd edition.  2nd Edition also includes a "Year One" version.  The page for Hank Hall is exclusively linked to this version of Hawk.

Dove II, Year One

Dove II Year One
________________________________
Dex:   8   Str: 4/2   Body:  5/3
Int:   5   Will:  6   Mind:    6
Infl:  5   Aura:  5   Spirit:  6
Initiative: 22  Hero Points:  45

Skills:
Acrobatics:  9
Charisma: 6
Martial Artist: 5
Thief: 7

Advantages: Connections: Hawk (High), New Titans (High); Insta-Change; Lightning Reflexes; Rich Family

Drawbacks:  Loss Vulnerability: All Powers and Skills drop to 0 and Str/Body drops to 2/3 when no injustice is present; Secret Identity

Alter Ego: Dawn Grainger
Motivation: Responsibility of Power
Occupation: College Student
Wealth: 4

 
 
Source: Who's Who, 3rd Edition; New Titans Sourcebook, page 86
also see: Hawk (Year Two), Dove II



Ed's Notes: This is Dove II, prior to the deaths of Terataya and T'Charr. 2nd Edition leaves off the Advantages: Connection: New Titans (HIgh) and Rich Family. No real "super powers" but still beefed up a bit from Dove I.

Dove II

Dove II
________________________________
Dex: 10/4  Str: 4/3   Body:  8/3
Int:   5   Will:  5   Mind:    6
Infl:  7   Aura:  4   Spirit:  8
Initiative:26/20 Hero Points: 55

Powers:
Danger Sense: 5
Flight: 5
Flash: 4
Magic Sense: 3
Regeneration: 3

Skills:
Acrobatics:  9
Charisma: 6
Martial Artist: 5
Thief: 7

Advantages: Connections: Hawk (High), New Titans (High); Insta-Change; Lightning Reflexes; Rich Family

Drawbacks:  Loss Vulnerability: All Powers and Skills drop to 0 and Dex/Str/Body drops to 4/3/3 when no injustice is present; Secret Identity

Alter Ego: Dawn Granger
Motivation: Responsibility of Power
Occupation: College Student
Wealth: 3

 
 
Source: Who's Who, 3rd Edition;
Rouges Gallery (Titans); Foe: Kestrel
also see: Hawk, Dove II (year one)



Ed's Notes: It sounds weird to say this, but THIS version of Dove actually kicks a little ass. Look-level, mook-ass, but still. Vastly improve over Dove I.  This version came about after the deaths of Terataya and T'Charr.  Her "Year One" entry represent her prior to that, and she is much more in line with Dove I.