Showing posts with label Conglomerate. Show all posts
Showing posts with label Conglomerate. Show all posts

Claire Montgomery

Claire Montgomery
________________________________
Dex:   2   Str:   2   Body:    2
Int:   4   Will:  3   Mind:    3
Infl:  5   Aura:  5   Spirit:  4
Initiative: 11  Hero Points:  10

Skills:
Charisma: 7

Advantages: Iron Nerves; Scholar (business, public relations)

Alter Ego: None

Motivation: Upholding the Good
Occupation: Corporate Liaison for the Conglomerate
Wealth: 6




Source: 2nd Edition World in the Balance Module, pages 25-26
affiliation: Conglomerate


  
Ed's Notes: Maxwell Lord's tough-as-nails ex-wife and Corporate Manager of the 
Conglomerate, Which makes it a a bit odd that she doesn't have:


Advantage: Connection: the Conglomerate (High)







First Appearance: Justice League America #37 (April, 1990)

Echo

Echo
________________________________
Dex:   5   Str:   2   Body:    3
Int:   5   Will:  3   Mind:    4
Infl:  4   Aura:  5   Spirit:  5
Initiative: 17  Hero Points:  40

Powers:
Reflection/Deflection: 16
 

Skills: Artist (Musican): 2

Advantages: Connections: Conglomerate (High), Justice League International (Low), Music Industry (High)

Drawbacks: Age (Young); Uncertainty
  
Alter Ego: Terri Eckhart
Motivation: Upholding the Good
Occupation: Superhero
Wealth: 5
 
 
 
Source: Who's Who, 3rd Edition;


 
Ed's Notes: Corporate Superheroes?  Seems like a risky investment. Also... I know it's a cliche with the female Superheroes and the skimpy outfits, but seriously?! There is no situation in which that costume is even remotely appropriate, socially OR meterologically speaking. Somewhere in Gotham, there's a stripper looking to lend her a pair of pants and a tee-shirt. How can you go outside in THAT and still have the "uncertainty" drawback?!  Maybe she'd have more confidence if she'd finished getting dressed that morning?!

Vapor

Vapor
________________________________
Dex:   6   Str:   2   Body:    2
Int:   6   Will:  4   Mind:    5
Infl:  5   Aura:  5   Spirit:  5
Initiative: 17  Hero Points:  40

Powers:
Acid: 10
Dispersal: 10
Invisibility: 8
Poison Touch: 8
Self-Link (Fog): 15
 

Limitations: All powers only function when in Fog form. Acid has range of touch. Dispersal does not all passage through solid objects.

Advantages: Connections: Conglomerate (High), Justice League International (Low)

Drawbacks: Secret Identity
  
Alter Ego: Carrie Donahue
Motivation: Upholding the Good
Occupation: Superhero
Wealth: 5

 
 
Source: Who's Who, 3rd Edition;



Ed's Notes: Corporate Superheroes?  Seems like a risky investment. Personally I think the ability to turn yourself into a giant, acidic, poisonous cloud would be a power more suited to VILLAINY, but whatev.

Maxi-Man

Maxi-Man
________________________________
Dex:   8   Str:   9   Body:    8
Int:   3   Will:  2   Mind:    3
Infl:  5   Aura:  4   Spirit:  6
Initiative: 16  Hero Points:  45

Powers:
Running: 5
Invulnerability: 5
 

Advantages: Connections: Conglomerate (High)

Alter Ego: Henry Hayes
Motivation: Thrill of Adventure
Occupation: Superhero
Wealth: 5
 
 
 
Source: Who's Who, 3rd Edition;


 
Ed's Notes: Corporate Superheroes?  Seems like a risky investment.  Also... MAXI-MAN? Are you fucking kidding me right now?! (Must... resist... urge to make... numerous crude jokes...) Oh fuck it:  Maxi-Man?  I hope his costume doesn't have any PADS in it!  It looks like a job for Maxi-Man?! If it doesn't involve cleaning up spilled menstrual blood, then I assure you: It isn't!  OMFG. Maxi-man. I swear, as a GM, I would award 10 hero points, on the spot, every time a PC managed to pull off saying "This looks a job for MAXI-MAN!" sincerely, in appropriate context and without laughing. OMG. He even LOOKS  like a corporate mascot for feminine hygiene products! (Granted, one created by DUMB MEN, but still!)

Reverb

Reverb
________________________________
Dex:   4   Str:   4   Body:    4
Int:   7   Will:  5   Mind:    4
Infl:  3   Aura:  4   Spirit:  4
Initiative: 16  Hero Points:  35

Powers:
Force Shield: 8
Sonic Beam: 8
Vibe: 8


Skills:
Martial Artist: 5
Thief: 6

Limitations: Force Shield will not work in an environment that will not translate sound; Sonic Beam only induces deafness in target, for time equal to RAP's earned.

Advantages: Area Knowledge (Detroit); Connections: Conglomerate (High), Justice League International (Low), Street (Low)

Drawbacks: Guilt; Secret Identity
  
Alter Ego: Armando Ramone
Motivation: Seeking Justice
Occupation: Superhero
Wealth: 5

 
 
Source: Who's Who, 3rd Edition;
See also: Vibe


Ed's Notes: Brother of Vibe. Corporate Superheroes?  Seems like a risky investment.  Is "Area Knowledge (Detroit)" REALLY an "Advantage?" (Kidding: I'm from the greater Detroit area.) Also... I know and work with  a lot of Latinos, and "Ramone" is not a Latin surname, as far as I know. (Ramon is a very common FIRST name, of course, but I'm calling Cultural Representation FAIL on DC here. lol)

Gypsy

Gypsy
________________________________
Dex:   6   Str:   3   Body:    4
Int:   6   Will:  5   Mind:    6
Infl:  6   Aura:  4   Spirit:  5
Initiative: 23  Hero Points:  40

Powers:
Illusion:  10
Invisibility: 7


Skills:
Martial Artist: 4
Thief: 6

Limitations: Minor Burnout on Illusion.

Advantages: Area Knowledge (Detroit); Connections: Conglomerate (High), Justice League of America (High), Street (Low)

Alter Ego: Cindy Reynolds
Motivation: Thrill of Adventure
Occupation: Superhero
Wealth: 5
 
 
 
Source: Who's Who, 3rd Edition; Justice League Sourcebook, page 30


 
Ed's Notes: Corporate Superheroes?  Seems like a risky investment.  And oh, Gypsy, how far have you fallen? You touched the greatness of the JLA (although I lump her in with the JLI) and now your with the Conglomerate?! Oy. And should "Area Knowledge (DETROIT)" really be considered an "Advantage"? (Joking: I live in the greater Detroit area.) ;) Also... Is "Cindy Reynolds" even remotely a Roma surname?  I'm calling Cultural Approriation on "Gypsy" here, bordering on racism. Representation FAIL, DC!)

JL Sourcebook came out a few years prior, so it gives her:

Drawback: Age (Young, 15)

Praxis

Praxis
________________________________
Dex:   7   Str:   4   Body:    5
Int:   8   Will:  5   Mind:    6
Infl:  4   Aura:  7   Spirit:  5
Initiative: 23  Hero Points:  50

Powers:
Control: 10
Invisibility: 15
Mind Blast: 10


Skills:
Detective: 7
Vehicles: 5 
Weaponry: 5

Bonuses:  Powers can be used on any device that runs on electricity as well as living minds.

Limitations: Invisibility is always on an only works on visual recording devices.

Advantages: Connections: Conglomerate (High), Justice League International (Low), Oregon Police Department (High)

Drawbacks: Guilt; Secret Identity
  
Alter Ego: Jason Praxis
Motivation: Seeking Justice
Occupation: Superhero
Wealth: 5
 
 
 
Source: Who's Who, 3rd Edition;


 
Ed's Notes: Corporate Superheroes?  Seems like a risky investment.