Showing posts with label Wingman. Show all posts
Showing posts with label Wingman. Show all posts

Typical Wingman, 2nd Edition

Typical Wingman
2nd Edition
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Dex:   7   Str:   5   Body:    7
Int:   6   Will:  7   Mind:    7
Infl:  5   Aura:  3   Spirit:  6
Initiative: 22  Hero Points:  30

Powers:
Sealed Systems: 9
Skin Armor: 3
Speak with Animals: 3
Telescopic Vision: 4

Skills:

Martial Artist: 7
Military Science: 6
Vehicles (Space): 5
Weaponry: 7

Limitations: Speak with Animal only works on birds


Advantages: Lightning Reflexes; Iron Nerves

Motivation: Seeking Justice

Occupation: Police Officers (on Thanagar)
Wealth: Varies

Equipment:

ANTI-GRAV BELT [Body: 10, Gravity Decrease: 7] Limitation: Gravity Decrease only allows user to hover in place and lift great weights.

Laser Rifle [Body: 4, AV: 4, EV: 4, Ammo: 10, R#: 2]

Mace [Body: 9, EV: 5]

Wings [Str: 6, Body 10, Air Control: 4, Flight: 8] Limitations: Wings will not function unless user is wearing the Anti-Grav belt.

 


Source: 2nd Edition Background/Roster Book, page 96; Atlas of the DC Universe, pages 125-126
also see: 3rd Edition, Byth


Ed's Notes: OK, this officially marks the first time I'm specifically doing a 2nd Edition Version post of a Character that there was a 3rd Edition page for.  I just like THESE GUYS so much better than what we had in the 3rd Edition. Basically a "Hawkman II" preference over "Hawkman III." THIS is the version I'd run. Plus they kick a LOT more ass, Lol.

Typical Wingman

Typical Wingman
________________________________
Dex:   7   Str:   5   Body:    6
Int:   3   Will:  5   Mind:    6
Infl:  4   Aura:  3   Spirit:  6
Initiative: 18  Hero Points:  10

Skills:
Martial Artist: 7
Military Science: 7
Vehicles: 5
Weaponry: 7

Advantages: Lightning Reflexes

Motivation: Seeking Justice

Occupation: Police Officers (on Thanagar)
Wealth: Varies

Equipment:

ANTI-GRAV BELT [Body: 9, Gravity Decrease: 7] Limitation: Gravity Decrease only allows user to hover in place and lift great weights.

Battle Armor [Body: 9]

Helmet [Body: 9, Thermal Vision: 13]

Mace [Body: 9, EV: 5]

Pistol [Body: 5, EV: 6, Ammo: 8, R#: 2]

Wings [Str: 6, Body 10, Flight: 8] Limitations: Wings will not function unless user is wearing the Anti-Grav belt.

 


Source: Who's Who, 3rd Edition;
also see: 2nd Edition


Ed's Notes: I've said before that I'm not a fan of the "Hawkman III" version of the character.  And that said, the Equipment could be adapted and made common with the "Hawkman II" version, if you prefer to play with THAT version. (Which I would. lol)  2nd Edition (Atlas of the DC Universe) does this, by giving them Hawkman's powers and statting the equipment closer to Hawkman II's.  In fact... Screw it, I'm including the 2nd Edition version here as well.