Showing posts with label shade. Show all posts
Showing posts with label shade. Show all posts

Shade

Shade
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Class:     Physical    Link:        Body
Range:     Self        Type:        Auto
Base Cost: 5           Factor Cost: 4     

Description: This Power provides a Character with protection from sudden changes in lighting conditions such as the use of the Flash Power. The AP's or Power are added to the Character's RV against any and all such attacks.



Source: 3rd Edition Rulebook, page 49

Shade

Shade
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Dex:   7   Str:   3   Body:    4
Int:   9   Will:  7   Mind:    7
Infl:  7   Aura:  5   Spirit:  4
Initiative: 23  Hero Points:  40

Skills:
Charisma: 7
Gadgetry: 8
Scientist: 5
Thief: 8

Advantages: Connection: Underworlds (High); Scholar (darkness technology); Sharp Eye

Drawbacks: Secret Identity

Alter Ego: Richard Swift
Motivation: Mercenary
Occupation: Criminal
Wealth: 8

Equipment:
Cane [Body: 8, Darkness: 15, Force Field: 18] Note: Anyone attempting to use the cane without wearing special glove is Physically attacked with an AV/EV of 15/15.

GLOVES [Body: 7] Note: Allow Shade to use the cane safety.

CONTACT LENSES [Body: 1, Ultra Vision: 8] Note: Shade wears special contact lenses to penetrate his own Darkness fields.



Source: World at War Sourcebook, pages 83

foe of: Flash
affiliation(s): Injustice Society of the World



Ed's Notes: Probably not how he was depicted in the Golden Age, but I dig the pic above and the jack-the-ripper style interpretation it l;ends itself to. This guy's not a heavy hitter, but could be very effective as a support villain, as well as for setting the mood, if you want Victorian-era style creepy.