Showing posts with label Huntress. Show all posts
Showing posts with label Huntress. Show all posts

Typical Red Dragon Tong

Typical Red Dragon Tong
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Dex:   4   Str:   3   Body:    3
Int:   2   Will:  2   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  8  Hero Points:  10

Skills:
Martial Artist: 5
Thief (Stealth): 3
Weaponry: 4

Alter Ego: varies
Motivation: Thrill Seeker
Occupation: Hoodlums
Wealth: 2

Equipment:
.38 Pistol [Body: 4, EV: 3, Ammo: 6, R#: 3]

Butterfly Knife [Body: 4, EV: 3]

Nun-chucks [Body: 3 , EV: 4] Bonus: The AV of an attack with the Nun-Chucks is the user's AP's of the Weaponry Skill. The EV of the Nun-Chucks are added to the user's AP's of Martial Artist Skill to determine the EV of the attack made with them. If the user does not possess the Martial Artist Skill, the Nun-Chucks  cannot be used.

Shuriken (x4) [Body: 3 , EV: 4] Range is user's Str



Source: 
 2nd Edition In Hot Pursuit Module, page 29
also see: Dragon
foes of: Huntress



Ed's Notes: From all I can tell, these are an original creation for the 2nd Edition DCH Hot Pursuit module. But they're a pretty cool example of a street-level martial arts gang. They are very comparable to the Ghost Dragons. One thing that makes them potentially a greater threat that he normally would be would be is how they interpret the EV on the Nun-Chucks.  A net EV of 9 is WAY above Mook Level. They should probably also all have:


Advantages: Connections: Dragon Tong Gang (Low)


First Appearance: 2nd Edition In Hot Pursuit Module (1990)

Dragon

Dragon
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Dex:   6   Str:   3   Body:    4
Int:   5   Will:  5   Mind:    3
Infl:  4   Aura:  2   Spirit:  2
Initiative: 17  Hero Points:  35

Powers:
Broadcast Empath: 10
Hypnotism: 7

Skills: *linked
Charisma: 6
Martial Artist: 6*
Thief: 6*
Weaponry: 6*

Advantages: Connections: Street (Low); Lightning Reflexes

Alter Ego: Jimmy Sen
Motivation: Power Lust
Occupation: Gang Leader
Wealth: 2

Equipment:
Nun-chucks [Body: 3 , EV: 4] Bonus: The AV of an attack with the Nun-Chucks is the user's AP's of the Weaponry Skill. The EV of the Nun-Chucks are added to the user's AP's of Martial Artist Skill to determine the EV of the attack made with them. If the user does not possess the Martial Artist Skill, the Nun-Chucks  cannot be used.

Shuriken (x4) [Body: 3 , EV: 4] Range is user's Str



Source: 
 2nd Edition In Hot Pursuit Module, pages 28-29
foe of: Huntress



Ed's Notes: From all I can tell, this is an original character created for the 2nd Edition DCH Hot Pursuit module. But he's another cool example of a street-level gang leader. One thing that makes his potentially a greater threat that he normally would be would be is how they interpret the EV on the Nun-Chucks.  A net EV of 10 is WAY above Street Level. He should probably also have:


Advantages: Connections: Red Dragon Tong Gang (High), 
...and maybe Leadership.


First Appearance: 2nd Edition In Hot Pursuit Module (1990)


Tigress

Tigress
Golden Age Huntress
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Dex:   8   Str:   4   Body:    5
Int:   5   Will:  6   Mind:    6
Infl:  7   Aura:  6   Spirit:  6
Initiative: 24  Hero Points:  40

Skills:
Acrobatics: 8
Detective: 4
Gadgetry: 4
Martial Artist: 8
Military Science (Tracking): 10
Thief: 9
Vehicles: 6
Weaponry: 8

Advantages: Area Knowledge (New York City); Connections: Street (Low); Lightning Reflexes; Sharp Eye

Drawbacks: Secret Identity

Alter Ego: Paula Brooks
Motivation: Thrill of Adventure
Occupation: Heroine
Wealth: 4

Equipment:
Crossbow Pistol Body: 3, EV: 5]



Source: World at War Sourcebook, page 69
affiliation(s): All-Star SquadronInjustice Society of the World, Young All-Stars



Ed's Notes: Me-yOUCH! The Golden Age Tigress is a badass! Another Femme Fatale of the Golden Age, the Tigress (originally known as the Huntress) was one of the few Young All-Stars that actually debuted in the Golden Age rather than post-Crisis as a fill-in. The WaW Sourcebook doesn't say where the arrows come from, or how many she has, or how long it takes to load the Crossbow... Assume [Ammo: 1], that she has a... bunch? on her... belt? and it takes either an automatic action or 1 phase to load? (Yes, that's a very different tactical situation, but either one is better than firing round after round with impunity! lol)

Huntress

Huntress
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Dex:   7   Str:   3   Body:    4
Int:   5   Will:  6   Mind:    5
Infl:  5   Aura:  6   Spirit:  5
Initiative: 21  Hero Points:  35

Skills: *linked
Acrobatics: 7*
Artist (Actor): 5*
Detective: 5*
Martial Artist: 7*
Thief: 7*
Weaponry: 7*

Advantages: Connection: Justice League International (High), Organized Crime (Low); Intensive Training; Lightning Reflexes

Drawbacks: Dark Secret (Mafia Family); Secret Identity


Alter Ego: Helena Bertinelli

Motivation: Seeking Justice
Occupation: Vigilante
Wealth: 9

Equipment:

Boomerang [Body: 3, EV: 4, Gliding: 1] Bonus: Gliding added to user's Str to determine range.

Crossbow Pistol [Body: 5, EV: 5, Ammo: 3, R#: 2]


Flash Bombs (x3) [Body: 1, Flash: 4, R#: 2]


Knives (x2) [Body: 3, EV: 3] Bonus: Knives are balanced for throwing.


Stun Bombs (x2) [Body: 1, Bomb: 5] Limitation: Bombs only do Bashing Damage.

Swing Line [Str: 8, Body: 4] Line is 1 AP Long

Tranquilizer Pistol [Body: 4, Poison Touch: 5, Ammo: 5, R#: 3]

4 AP AC Omni-Gadgets (x2)



Source: Who's Who, 3rd Edition; Background/Roster Book, pages 43-44; Justice League Sourcebook, page 54




Ed's Notes: 2nd Edition sources omit all equipment except the Knives and Crossbow and rate her 2 Omni-Gadgets at 5 AP's.  They also omit her Dark Secret Drawback. JL Sourcebook rates her wealth at 8, and includes the JLI Signal Device (as it does for all characters):


JLI Signal Device [Body: 4, Telepathy: 25] Limitation: Telepathy only represents device's range.