Thunderbolt I
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Dex: 14 Str: 18 Body: 13
Int: 8 Will: 8 Mind: 9
Infl: 9 Aura: 2 Spirit: 14
Initiative: 33 Hero Pts: special
Powers: *Mystic Linked
Aware: 10
Flight: 30*
Invulnerability: 15*
Magic Sense: 10
Sealed Systems: 15*
Sorcery: 21
Advantages: Iron Nerves; Lightning Reflexes; Miscellaneous: Draws on Johnny Thunder's supply of Hero Points.
Drawbacks: Miscellaneous: Unless he he is specifically ordered to do something by Johnny Thunder, after using his magic word, Thunderbolt can take no actions.
Alter Ego: None
Motivation: Upholding the Good
Occupation: Genie
Wealth: n/a
2nd Edition Background/Roster Book, page 35; World at War Sourcebook, page 58
Ed's Notes: The first Thunderbolt is an extremely powerful entity controlled by Johnny Thunder. Since he can take no action without being told to by Johnny, the Thunderbolt is best suited as an NPC. The GM doesn't even really need to remember he's there, because he won't act unless told to. (One of the pitfalls of an NPC that accompanies the party is that the GM constantly forget to act for them. At least that was the case whenever I tried to do that. Lol. But that would actually be perfectly appropriate in this case!
Johnny Thunder
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Dex: 3 Str: 2 Body: 3
Int: 3 Will: 4 Mind: 5
Infl: 5 Aura: 6 Spirit: 5
Initiative: 13 Hero Points: 100
Powers:
Dumb Luck: 9
Skills:
Animal Handling: 2
Martial Artist: 3
Advantages: Connections: All-Star Squadron (High), Badhnisia (High), Justice Society of America (High); Sidekick (Thunderbolt)
Drawbacks: Miscellaneous: Can only summon Thunderbolt when he says, "Cei-U" (pronounced "Say you!") For at least the first half of WWII, he was unaware that this phrase was responsible for his control over the Thunderbolt. During this era, he must receive 8 or more RAP's on a Dumb Luck Action Check in order to accidentally say the magic words.
Alter Ego: None
Motivation: Upholding the Good
Occupation: Window Washer, Boxing Champ, G-Man, Rodeo Rider, Seaman, King, etc...
Wealth: 4
2nd Edition Background/Roster Book, page 35; World at War Sourcebook, page 58
Ed's Notes: "Not much of a Super Hero" is a VAST understatement. Without Thunderbolt, he's little more than Jimmy Olsen. He's like a Jar-Jar Binks, Snapper Carr, Forrest Gump hybrid, blundering his way through life and yet somehow having everything still work out for him. About the only useful thing I even saw him do in the comics, without the Thunderbolt anyway, was to suggest that the JSA put Solomon Grundy on the moon, since no prison on earth (in the late 1940's) could hold him. And Green Lantern thought this was actually a pretty good ides, so he did just that...
...Which must have given quite a shock to the Apollo 11 crew when they landed there 20 years later!
Thunderbolt II
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Dex: 13 Str: 6 Body: 8
Int: 5 Will: 3 Mind: 4
Infl: 6 Aura: 3 Spirit: 5
Initiative: 26 Hero Points: 25
Powers:
Self Link (Lightning): 10
Lightning: 10
Flight: 25
Energy Absorption: 10
Weather Control :10
Advantages: Lightning Reflexes
Drawbacks: Strange Appearance; Attack Vulnerability vs. Electricity-manipulation and electromagnetic powers
Alter Ego: Jonni Thunder
Motivation: Seeking Justice
Occupation: Private Detective
Wealth: 4 (as Jonni Thunder)
Source: Who's Who, 3rd Edition
Ed's Notes: This is NOT "Johnny Thunder" of JSA fame, who also had a pet (?) demon (Djinni?) named Thunderbolt. (Apparently, and ironically, no relation either?) While Jonni would already be pretty cool to run in a low powered campaign, unpossessed, she could then transition to a mid-range campaign while possessed, in this form.
Jonni Thunder
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Dex: 3 Str: 2 Body: 3
Int: 5 Will: 3 Mind: 4
Infl: 3 Aura: 3 Spirit: 3
Initiative: 13 Hero Points: 25
Skills:
Acrobatics: 3
Animal Handling (Riding): 3
Detective: 7
Martial Artist: 4
Vehicles (Land): 4
Weaponry (Firearms): 4
Advantages: Area Knowledge (Los Angeles); Connections: Leon Bergstrom (High), Detective Mike Sanchez (Low), Skyman (High), Infinity Inc. (Low); Insta-Change (while possessed by the Thunderbolt) Sharp Eye
Drawbacks: Public Identity
Alter Ego: None (Thunderbolt)
Motivation: Upholding the Good (Unwanted Power, while possessed by the Thunderbolt)
Occupation: Private Detective
Wealth: 4
Equipment:
Handgun [Body: 4, EV: 4, Range: 4, Ammo: 6, R#: 3]
1957 T-Bird Convertible [Body: 9, Strength: 5, Running: 7, R#: 4]
Source: Who's Who, 3rd Edition
Ed's Notes: This is NOT "Johnny Thunder" of JSA fame, who also had a pet (?) demon (Djinni?) named Thunderbolt. (Apparently, and ironically, no relation either?) She'd be pretty cool to run in a low powered campaign, unpossessed, and could then transition to a mid-range campaign while possessed.