Batgirl

Batgirl
________________________________
Dex:   7   Str:   3   Body:    4
Int:   7   Will:  8   Mind:    8
Infl:  6   Aura:  5   Spirit:  5
Initiative: 22  Hero Points:  50

Powers:
Recall: 12


Skills: *linked
Acrobatics: 7*
Artist (Actor): 6*
Charisma: 6*
Detective: 7*
Martial Artist: 7*
Thief: 7*
Vehicles: 5

Advantages: Connections: Batman (High), Gotham City Police Department (High), Street (Low); Intensive Training; Scholar (Politics, Computers); Sharp Eye
  
Drawbacks: Secret Identity

Alter Ego: Barbara Gordon
Motivation: Seeking Justice
Occupation: Librarian
Wealth: 6

Equipment:
UTILITY BELT [Body: 4]

Bat-Rebreather [Body:1, Sealed Systems: 12, R#: 2]

Bat Shuriken [Body: 6, EV: 2]

Bat-line and Grappling Hook [Str: 5, Body: 4, Claws: 3] Line is 3 AP's long

Infrared Flashlight and Goggle [Body: 1, Thermal Vision: 12]

Bat-Torch [Body: 2, Heat Vision: 9, R#: 5] Limitations:  Range is 0 AP's and if used on another character, the user automatically enters Killing Combat

Miniature Cassette Bat-Recorder [Body: 1, Recall: 12, R#: 2] Recall only records audio information.

Miniature Bat-Camera [Body: 2, Recall: 12, R#: 2] Recall only records visual information.

Plastic Explosives [Body: 1, Bomb: 7] Note: Batgirl will be injured if with the range of detonation.



Source: Who's Who, 3rd Edition; Batman Sourcebook, page 31; Batman RPG, page 133-134
Rogues: Batman Villains, Fugue, Riot BlackSlash
Also see: Oracle





Ed's Notes: The Who's Who seems to conflate the Thermal Flashlight with the Bat-Torch. So I've separated them out, and filled in the blanks, based on Batman's similar equipment. The 2nd Edition books all rate her Charisma at 7.  The Batman RPG omits her Acrobatics and Martial Artist skills entirely and gives her:

Drawbacks: Traumatic Flashbacks; Uncertainty

...which I would think apply more to Oracle, but there you go. And shouldn't all versions include:

Drawbacks: Secret Identity...?

The second edition books omit, or list largely different equipment, all of which I would consider allowable (see below).

Batcycle [Str: 4, Body: 7, Running: 6, R#: 2]

Batarang [Body: 7, Gliding: 2]

Smoke Pellets [Body: 1, Fog: 8]

And neither the Batarang, nor the Bat-Shuriken make any sense to have without House Rules granting her:

Skills: *linked
Weaponry: 7*

Finally... Why list the Utility Belt? All is has is Body: 4.  Isn't it just assumed?  Should it also have Str: 1, Limitation: Str only usable for holding up pants?

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