Joker

Joker
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Dex:   5   Str: 4/5   Body:  3/6
Int:   9   Will: 12   Mind:    5
Infl: 10   Aura:  7   Spirit:  7
Initiative: 23  Hero Points: 120

Skills:
Artist (Actor): 5
Charisma: 10
Gadgetry: 11
Vehicles: 5
Weaponry: 7

Advantages: C0nnections: Arkham Asylum (Low), Underworld (High); Miscellaneous: Whenever Joker succumbs to his Psychological Instability, his Str & Body increase to values 5 & 6 shown above.

Drawbacks: Serious Irrational Attraction to practical jokes; Catastrophic Psychological Instability

Alter Ego: Unknown (possibly 
Arthur Fleck, Jack Napier, Jerome Valeska or Joseph Kerr)
Motivation: Psychopath
Occupation: Psychopath
Wealth: 6

Equipment:
Acid Flower [Body: 2, Acid: 5, R#: 2] Limitation: Acid has range of 0 AP's

Electric Joy Buzzer [Body: 4, Lightning: 9, R#: 2] Limitation: Lightning has no range.

Joker Venom Ring [Body: 5, Poison Touch: 8, R#: 2] Limitation: Killing combat. Bonus: When it kills, it leaves victim's lips in a contorted grin.



Source: Who's Who, 3rd Edition; 3rd Edition Rulebook, page 167

also see: 2nd Edition, Mooks
foe of: Batman
affiliation(s): Injustice GangLegion of Doom


Ed's Notes:  My all time favorite villain, my all time favorite comic book character.



First Appearance: Batman #1, (Spring, 1940)
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