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Int: 9 Will: 12 Mind: 5
Infl: 10 Aura: 7 Spirit: 7
Initiative: 23 Hero Points: 120
Skills:
Artist (Actor): 5
Charisma: 10
Gadgetry: 11
Vehicles: 5
Weaponry: 7
Advantages: C0nnections: Arkham Asylum (Low), Underworld (High); Miscellaneous: Whenever Joker succumbs to his Psychological Instability, his Str & Body increase to values 5 & 6 shown above.
Drawbacks: Serious Irrational Attraction to practical jokes; Catastrophic Psychological Instability
Alter Ego: Unknown (possibly Arthur Fleck, Jack Napier, Jerome Valeska or Joseph Kerr)
Motivation: Psychopath
Occupation: Psychopath
Wealth: 6
Equipment:
Acid Flower [Body: 2, Acid: 5, R#: 2] Limitation: Acid has range of 0 AP's
Electric Joy Buzzer [Body: 4, Lightning: 9, R#: 2] Limitation: Lightning has no range.
Joker Venom Ring [Body: 5, Poison Touch: 8, R#: 2] Limitation: Killing combat. Bonus: When it kills, it leaves victim's lips in a contorted grin.
Source: Who's Who, 3rd Edition; 3rd Edition Rulebook, page 167
also see: 2nd Edition, Mooks
foe of: Batman
affiliation(s): Injustice Gang, Legion of Doom
Ed's Notes: My all time favorite villain, my all time favorite comic book character.
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First Appearance: Batman #1, (Spring, 1940) |
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