Showing posts with label Legion of Doom. Show all posts
Showing posts with label Legion of Doom. Show all posts

Quantum Queen

Quantum Queen
________________________________
Dex:   6   Str:   3   Body:    4
Int:   5   Will:  6   Mind:    5
Infl:  5   Aura:  5   Spirit:  5
Initiative: 16  Hero Points:  65

Powers:
Dispersal: 15
Energy Blast: 20
Flame Being: 10
Flame Project: 30
Flash: 15
Flight: 32
Heat Vision: 25
Invisibility: 15
Matter Manipulation: 20
Sealed Systems: 15
Self-Link (Flash): 20
Shrinking: 7
Split: 10

Limitations: Power Restriction: Must activate at least 1 AP of Split in order to use Shrinking

Advantages: Connections: Legion of Superheroes (Low); Popularity

Alter Ego: none
Motivation: Responsibility of Power
Occupation: Adventurer
Wealth: 5



Source: 3rd Edition Who's Who




Ed's Notes: OK. Really annoying... If you are a MEMBER of a TEAM, you should have:


Advantages: Connections: Wanderers  (High) ...?

Also... HOLYFUCKINSHITBALLS! What the fuck is up with her Power Level?! It's over 9000! Why would the Wanderers even HAVE anyone else on the team?!


First Appearance: Adventure Comics #375 (December, 1968)

Giganta

Giganta
________________________________
Dex:   5   Str:   3   Body:    3
Int:   4   Will:  4   Mind:    5
Infl:  5   Aura:  4   Spirit:  4
Initiative: 14  Hero Points:  25

Powers:
Growth: 15

Skills:
Gadgetry: 5
Medicine: 7
Scientist (Drawing Plans):  5

Bonuses: Miscellaneous: For every 3 AP's of Growth active, both her current and maximum Body increases by 1. This does not further increase her RV (18 at full size) but allows her to take (and ditch) more damage: 8 RAP's at max size.   

Limitations: Growth only increases her land speed at half the normal rate (+1 per 6 active APs of Growth.)

Advantages: Connections: Legion of Doom(High)


Drawbacks: Unluck; Attack Vulnerability: Falling to the ground (by being tripped, stunned, slipping, etc.) is a 07/03 Physical Attack against her base (not Growth-enhanced) OV and RV.

Alter Ego: Dr. Doris Zeul
Motivation: Power Lust
Occupation: former Medical Engineer
Wealth: 4



Source: adapted from  Writeups.org

foe of: Wonder Woman



Ed's Notes: The last member of the Legion of Doom, and the only one not statted out in nd or 3rd Edition.  This is the most recent incarnation of Giganta. This one was never a gorilla, and is more intelligent than she's been depicted as in the past. I converted the "Damage Capacity" Power in Writeups, which activated a 1 AP per 3 AP's of Growth, to a bonus on her Growth Power. I did this in case you don't have the Blood of Heroes book. I like it... But it's a bit confusing. Basically her Physical RV is always her base Body (3) + AP's of Growth Activated. But for every 3 AP's of Growth she activates, she can take an additional point of damage, ditch an additional point, spend an additional hero point, and take 1 more RAP without being stunned, knocked out or killed. Basically her current and max Body goes up by 1, but her RV doesn't change. That goes a little bit beyond the Damage Capacity Power, but I like it, so that's  what I'm doing. ;)


First Appearance: Wonder Woman #9 (Summer, 1944)

Metallo II

Metallo II
________________________________
Dex:   5   Str: 18/22 Body:   13
Int:   3   Will:  2   Mind:    2
Infl:  4   Aura:  2   Spirit:  2
Initiative: 12  Hero Points:  45

Powers:
Energy Blast: 10/14
Growth: 2
Sealed Systems: 13
Skin Armor: 10

Skills:
Gadgetry: 3

Bonus: When powered by Kryptonite, use higher values for Str and Energy Blast

Limitations: Growth is always on, and already figured into the Attributes above; Skin Armor doesn not protect his head, and can be bypassed with a Trick Shot (+3 CS OV Penalty)

Advantages: Connection: Lexcorp (Low), Brainiac (Low)

Drawbacks: Strange Appearance;

Alter Ego: John Corben
Motivation: Mercenary
Occupation: Former Confidence Man
Wealth: 2



Source: Who's Who 3rd Edition
also see: Original Form
foe of: Superman
affiliations: Legion of Doom



Ed's Notes: Metallo's latest, upgraded form.  So... He can heal normally now? I guess? OK.  Wierd quirk about that Trick shot to bypass the Skin Armor... A +3 OV "Trick Shot" puts you in the 11-12 OV column and (bypassing the Skin Armor) the 13-15 RV Column. Meanwhile, an ordinary Critcal Attack would put you in the 9-10 OV column and the exact same 13-15 RV Column, including the Skin Armor! In other words: IT AIN'T WORTH IT!!! Lol.   Why did they bother with that?!  Maybe to bait heroes into trying to take him down the HARD way?!  Lol.

Metallo

Metallo
________________________________
Dex:   6   Str: 15/19 Body:   11
Int:   3   Will:  2   Mind:    2
Infl:  4   Aura:  2   Spirit:  2
Initiative: 13  Hero Points:  45
 
Powers:
Control: 8
Energy Blast: 10/14
Sealed Systems: 11
 
Skills:
Gadgetry: 3

Bonus: When powered by Kryptonite, use higher values for Str and Energy Blast

Limitations: Control only works on robots that have LexCorp components.

Advantages: Connection: Lexcorp (Low), Brainiac (Low)

Drawbacks: Strange Appearance; Miscellaneous: Must be repaired like a gadget if damaged.  (May not make Resting or Desperation Recovery checks.)

Alter Ego: John Corben
Motivation: Mercenary
Occupation: Former Confidence Man
Wealth: 2

Equipment:
ROBOT DRONES (x8) [Dex: 7, Str: 6, Body: 6, Claws: 5, Extra Limb (x2): 6, R#: 3]



Source: Who's Who 3rd Edition, Superman: The Man of Steel Sourecebook, page 90
Foe of: Superman
also see: Metallo II



Ed's Notes: Metallo's original form.  The 2nd Ed. S:MoS Sourcebook lists his Body at 9 and omits the Control Power and the Robot Drones.

Joker

Joker
________________________________
Dex:   5   Str: 4/5   Body:  3/6
Int:   9   Will: 12   Mind:    5
Infl: 10   Aura:  7   Spirit:  7
Initiative: 23  Hero Points: 120

Skills:
Artist (Actor): 5
Charisma: 10
Gadgetry: 11
Vehicles: 5
Weaponry: 7

Advantages: C0nnections: Arkham Asylum (Low), Underworld (High); Miscellaneous: Whenever Joker succumbs to his Psychological Instability, his Str & Body increase to values 5 & 6 shown above.

Drawbacks: Serious Irrational Attraction to practical jokes; Catastrophic Psychological Instability

Alter Ego: Unknown (possibly 
Arthur Fleck, Jack Napier, Jerome Valeska or Joseph Kerr)
Motivation: Psychopath
Occupation: Psychopath
Wealth: 6

Equipment:
Acid Flower [Body: 2, Acid: 5, R#: 2] Limitation: Acid has range of 0 AP's

Electric Joy Buzzer [Body: 4, Lightning: 9, R#: 2] Limitation: Lightning has no range.

Joker Venom Ring [Body: 5, Poison Touch: 8, R#: 2] Limitation: Killing combat. Bonus: When it kills, it leaves victim's lips in a contorted grin.



Source: Who's Who, 3rd Edition; 3rd Edition Rulebook, page 167

also see: 2nd Edition, Mooks
foe of: Batman
affiliation(s): Injustice GangLegion of Doom


Ed's Notes:  My all time favorite villain, my all time favorite comic book character.



First Appearance: Batman #1, (Spring, 1940)
Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker Joker 

Justice League's Rogue's Gallery

The following Villains are or have been enemies of the Justice League of the America and/or the JLI:

Abnegazer
Abra Kadabra
Amazo
Amos Fortune
Appellaxians
Brain Storm
Champions of Angor
Construct
Despero
Despero, Year One
Doctor Destiny
Doctor Light I
Extremists
Felix Faust
Ghast
Gray Man
Injustice Gang
Injustice League
Jack-O-Lantern I
Kanjar Ro
Key
Killer Penguins
Manga Khan
Mister Nebula
Nightfall
Professor Amos Fortune
Professor Ivo
Queen Bee I
Queen Bee II
Rath
Royal Flush Gang
Rumaan Harjavti
Scarlet Skier
Shaggy Man
Shatterfist
Starro the Conqueror
T.O. Morrow

Teth-Adam

Teth-Adam
________________________________
Dex:   4   Str:   5   Body:    4
Int:   5   Will:  7   Mind:    4
Infl:  4   Aura:  2   Spirit:  4
Initiative: 13  Hero Points: 100

Skills:
Charisma (Intimidation): 10

Advantages: Insta-Change

Drawbacks: Serious Rage

Alter Ego: Black Adam
Motivation: Power Lust
Occupation: Former Pharaoh
Wealth: 0



Source: 2nd Edition Background/Roster Book, page 75
Foe of: Captain Marvel


Ed's Notes: Same as with Black Adam, he should have:

Drawback: Alter-Ego (Controllable)

Black Adam

Black Adam
________________________________
Dex:  14   Str:  20   Body:   14
Int:   5   Will:  4   Mind:    4
Infl:  7   Aura:  4   Spirit:  4
Initiative: 41  Hero Points: 100

Powers:
Flight: 14
Invulnerability: 18
Superspeed: 13
Systematic Antidote: 10


Skills:
Charisma (Intimidation): 10

Advantages: Insta-Change; Lightning Reflexes

Drawbacks: Serious Rage

Alter Ego: Teth-Adam
Motivation: PowerLust
Occupation: Former Pharoh
Wealth: 0



Source: 2nd Edition Background/Roster Book, page 75
foe of: Captain Marvel
affiliations: Legion of Doom



Ed's Notes: It's explained that Captain Marvel's "Wisdom of Solomon" is represented by his Will of 10. Since Black Adam is supposed to have the same powers, I would bump his will up to 10 as well.  (Unless there's a reason that it drops to 4 from Teth-Adam's Will of 7?) On that same line, just as Captain Marvel does, he should have:

Drawback: Alter-Ego (Controllable)

Lex Luthor

Lex Luthor
________________________________
Dex:   4   Str:   3   Body:    4
Int:  14   Will:  6   Mind:    6
Infl:  8   Aura:  6   Spirit:  5
Initiative: 26  Hero Points:  95

Skills:
Charisma: 10
Gadgetry: 15
Scientist: 15

Advantages: Connections: Business Community (High), U.S. Military (High), Brainiac (Low); Connoisseur; Genius; Leadership; Omni-Connection; Popularity; Scholar (Business, Aerospace Engineering, Weapon Design)

Drawbacks: Dark Secret (Illegal Activities); Catastrophic Irrational Attraction to destroying Superman personally; Minor Physical Restriction: Metal Hand; Public Identity

Alter Ego: None
Motivation: Power Lust
Occupation: CEO of Lexcorp International
Wealth: 25

Equipment:
METAL HAND [Str: 7, Body: 14] Str cannot be used for lifting or throwing, but can be used as the EV of a punch or crush attack.

KRYPTONITE RING [Body: 1]

16 AP ABCD Omni-Gadgets (x2)



Source: Who's Who, 3rd Edition; 2nd Edition Background/Roster Book, page 84;  Superman: The Man of Steel Sourcebook, page 86 
also see: LexcorpLexcorp Employees, Otis
foe of: Superman
affiliation(s): Injutice Gang, Legion of Doom




Ed's Notes: The 2nd Edition Books replace his Scholar (Aerospace Engineering) with (Robotics,) does not mention the Kryptonite Ring and lists his hand's Str as an EV.  3rd Edition added the "personally" to his Catastrophic Irrational Attraction to destroying Superman.  The Who's Who includes a lot more information on various Gadgets developed by LexCorp, which I'll include on a seperate page. I also want to take a stab at adapting his old (Silver Age) Battlesuit from the 1st edition into the 3rd.


First Appearance: Action Comics #23 (April, 1940)