Infl: 6 Aura: 6 Spirit: 10 Initiative: 31 Hero Points: 120 Skills: Acrobatics: 11 Gadgetry: 14 Martial Artist: 6 Military Science: 10 Thief: 13 Vehicles:11 Advantages: Buddy (Oberon); Connections: Justice League International (High), New Genesis (High); Genius; Insta-Change; Iron Nerves; Lightning Reflexes; Luck; Scholar (military hardware, restraints) Drawbacks: Married; Secret Identity Alter Ego: Scott Free Motivation: Thrill of Adventure Occupation: Escape Artist Wealth: 5 Equipment: Aero Discs [Body: 12, Flight: 8] Limitation: Control by Mother Box and will not function if she is taken away. Multi-Cube [Body: 3, Int: 2, Flash: 5, Flight: 7, Heat Vision: 9, Illusion: 5, Telepathy: 15, Recall: 10, Sonic Beam: 9, R#: 2] Cube can release a cable with Str: 9, Body: 1 and a length of 5 AP's; Flight only allows the Cube itself to fly; Telepathy represent range of communicator signal with Mother Box MOTHER BOX [Body: 7, Int: 10, Will: 6, Mind: 6, Infl: 6, Aura: 6, Spirit: 6, Danger Sense: 12, Life Sense: 6, Omni-Power: 11, Hero Points: 75] Advantages: Leadership; Is not subject to Take-Away maneuvers because she's been integrated into the hood of his costume. JLI SIGNAL DEVICE [Body: 4, Telepathy: 25] Limitation: Device's Telepathy power represents the range of it's signal 11 AP ABCD Omni-Gadgets (x5) Source: Who's Who, 3rd Edition; 2nd Edition Background/Roster Book, page 44; Justice League Sourcebook, pages 40-14; Apokolips Sourcebook, pages 26-27 Ed's Notes: So he likes the big girls, huh? ;) Another interesting concept for a hero that might have made a m ore stereotypical villain. I'm not sure how being an escape artist helps you fight crime, but I could see ESCAPING FRO PRISON to be a useful skill for a villain. Although... It's not like prisons in the DC Universe are that hard to escape from anyway, it seems. LOL. 2nd Edition sources varyingly omit the Multi-Cube, Mother Box, Signal Device and Buddy (Oberon). The Apokolips Sourcebook gives his Scientist:7, but no other sources do, so I believe this was in error.
Drawbacks: Married Alter Ego: Barda Free Motivation: Upholding the Good Occupation: Homemaker, Warrior Wealth: 4
Equipment: BATTLE ARMOR [Body: 12]
Mega-Rod [Body 15, Energy Blast: 16, Flight: 8, Gravity Increase: 8] Note: Powers are all either linked or double-linked to Barda's Will, to a max of 19. Bonus: When fully charged with X-Element, rod is capable of opening a Boom Tube [Warp: 65]. Use R#: 4 to determine X-Element depletion.
Source: Who's Who, 3rd Edition Also see: 2nd Edition Ed's Notes:I like her a LOT better than Mr. Miracle. He's a master of escaping, she a master of KICKING THE EVERLOVING SHIT OF PEOPLE.