Showing posts with label L.E.G.I.O.N.. Show all posts
Showing posts with label L.E.G.I.O.N.. Show all posts

Valor

Valor  
________________________________
Dex:  14   Str:  23   Body:   16
Int:   7   Will:  6   Mind:    6
Infl:  7   Aura:  4   Spirit:  6
Initiative: 40  Hero Points:  85

Powers:
Directional Hearing: 7
Extended Hearing: 7
Flight: 14
Heat Vision: 10
Invulnerability: 20
Microscopic Vision: 12
Sealed Systems: 9
Super Breath: 9
Super Hearing: 7
Superspeed: 12
Systematic Antidote: 15
Telescopic Vision: 11
Thermal Vision: 11
X-Ray Vision: 11

Advantages:  Connections: L.E.G.I.O.N.(High); Iron Nerves

Drawbacks: Fatal (and Loss) Vulnerability: Lead, Range of 3 AP's; Loss Vulnerability: Lack of yellow Sun Radiation, Range of 0 AP's (Note: All Loss Vulnerabilities affect all Attributes and Powers); 


Alter Ego: Lar Gand, Mon-El

Motivation: Upholding the Good
Occupation: L.E.G.I.O.N. Member
Wealth: 5



Source: Atlas of the DC Universe, page 110; 2995 Legion of Superheroes Sourcebook, page 27




Ed's Notes: So... Here's a goofy thing... Somewhere between 2nd a 3rd edition, Mayfair finally got the memo that when either is under a yellow sun, Daxamites are supposed to be MORE POWERFUL than Kryptonians. And yes, in the Comics, Valor is physically superior to Superman. Not only is he just slightly less than Supes in every possible way here, but due to the way 3rd Edition stats them out, this 2nd Edition version of Valor is significantly weaker than the AVERAGE Daxamite! Is he really young of something? Lol. Well, it either needs an in-game explanation or one or the other needs to be adjusted. He still kicks ass, of course, but his Physicals should be 16/26/18 at a minumum, and the rest of his Powers should be equal to, or 1 AP better than Superman's.

The LoS Sourcebook, gives him Mystical Attributes of 9/9/8, Popularity and a Wealth of 6.


First Appearance: Superboy #89 (June, 1961)

Lady Quark

Lady Quark
________________________________
Dex:  10   Str:  10   Body:   13
Int:   9   Will: 10   Mind:   11
Infl:  9   Aura:  5   Spirit: 10
Initiative: 30  Hero Points: 125

Powers:
Energy Absorption: 12
Energy Blast: 18
Flash: 8
Flight: 12

Skills:
Martial Artist: 11
Weaponry: 7

Advantages: Leadership

Drawbacks: Force Exile; Minor Rage

Alter Ego: Tashana

Motivation: Responsibility of Power
Occupation: Former Queen
Wealth: 0



Source: 2nd Edition Background/Roster Book, page 14




Ed's Notes: Whoa. Pariah got of SO LUCKY when he first encountered Lady Quark and she found out that he was the one who was responsible (by way of releasing the Anti-Monitor) for destroying her entire UNIVERSE. She let him live, but... daaaaamn. Since she is now a member of L.E.G.I.O.N. (or at least was when that was still a thing, lol) she should also have:


Advantage: Connection: L.E.G.I.O.N.  (High)

Vril Dox II

Vril Dox II
________________________________
Dex:   9   Str:  15   Body:   11
Int:  16   Will:  4   Mind:   12
Infl:  5   Aura:  7   Spirit:  9
Initiative: 36  Hero Points: 100

Skills:
Charisma: 11
Detective: 13
Gadgetry: 13
Martial Artist: 8
Medicine: 10
Military Science: 10
Scientist: 13
Vehicles: 9
Weaponry: 11

Advantages: Connection: L.E.G.I.O.N. (High); Genius; Iron Nerves; Leadership; Omni-Connection; Popularity; Scholar (galactic politics); Sharp Eye

Drawbacks: Authority Figure; Public Identity; Serious Irrational Attraction to destroying Brainiac (Vril Dox I)

Alter Ego: None
Motivation: Seeking Jutsice
Occupation: Commander of L.E.G.I.O.N.
Wealth: 9



Source: Who's Who, 3rd Edition; Atlas of the DC Universe, page 109

also see: 2nd Edition



Ed's Notes:  There is an entry for Vril Dox II in the Atlas of the DC Universe that is a bit different for the third edition entry shown here.  It should be mentioned that, aside from this, the stats shown in both cases are his resurrected, super-human form. Originally, his physical form had Dex: 7, Str: 4, Body: 5, Initiative: 30.

He's nerfed a bit from 2nd edition. The ADCU has his Physical Attributes at 10/19/12, his Will at 14 and his Infl at 9. His Detective is 15, but he has no Martial Artist, and hey grant him 135 Hero Points.

Strata

Strata
________________________________
Dex:   4   Str:  20   Body:   17
Int:   5   Will:  5   Mind:    5
Infl:  4   Aura:  6   Spirit:  6
Initiative: 13  Hero Points:  25

Powers:
Density Increase: 10
Energy Absorption: 12
Invulnerability: 15
Sealed systems: 10
Telepathy: 10

Limitations: Density Increase is always on, and is reflected in the Attributes above; Telepathy can only be used to communicate with other silicon-based lifeforms.

Advantages: Connections: L.E.G.I.O.N.(High)

Drawbacks: Strange Appearance (to non-Dryadians)

Alter Ego: None
Motivation: Upholding the Good
Occupation: L.E.G.I.O.N.  Operative
Wealth: 5




Source: Who's Who, 3rd Edition; Atlas of the DC Universe, page 111



Ed's Notes: Ben Grimm, eat your heart ou... oh, never mind.  She's female, BTW. In case you couldn't tell.


2nd Edition rates her Infl/Aura at 6/3 and leaves off the Sealed Systems Power.

Stealth

Stealth
________________________________
Dex:  10   Str:  10   Body:   10
Int:   6   Will:  8   Mind:   11
Infl:  4   Aura:  7   Spirit: 10
Initiative: 24  Hero Points:  75

Powers:
Energy Absorption: 10
Sound Nullify: 15
Reflection/Deflection: 9

Skills:
Charisma: 4
Martial Artist: 10
Thief (Stealth): 8
Vehicles: 4
Weaponry: 4

Bonus: Sonic attacks can be reflected at any target, not just the original attacker.

Limitations: Reflection/Deflection and Energy Absorption only work on sonic attacks and other sound energy.

Advantages: Connections: L.E.G.I.O.N. (High); Lightning Reflexes

Drawbacks: Exile (Voluntary); Catastrophic Irrational Attraction to protecting her child

Alter Ego: Unknown
Motivation: Thrill of Adventure
Occupation: L.E.G.I.O.N.  Member
Wealth: 5




Source: Who's Who, 3rd Edition



Ed's Notes: Sneak up and clobber 'em. :)

Phase

Phase
________________________________
Dex:   7   Str:   3   Body:    4
Int:   6   Will:  4   Mind:    4
Infl:  4   Aura:  5   Spirit:  4
Initiative: 19  Hero Points:  50

Powers:
Dimension Travel: 7
Dispersal: 25

Skills:
Martial Artist: 5

Bonuses: Can only partially disperse her body is she wishes. Example: Her torso could be dispersed, but her fist solid. (But she only gets OV/RV bonuses against attacks if she's dispersed the part of her body being attacked.)

Advantages: Connections: L.E.G.I.O.N. (High), 

Drawbacks: Forced Exile (30th Century); Miscellaneous: Phase has amnesia and nothing of her life in the 30th Century.


Alter Ego: Tinya Wazzo

Motivation: Upholding the Good
Occupation: L.E.G.I.O.N. Operative
Wealth: 5



Source: Who's Who, 3rd Edition
also see: Phantom Girl



Ed's Notes: Her 2nd edition entry was apparently before she was exiled to the past, represents her 30th Century, Legion of Superheroes persona and can be found under her old alias, Phantom Girl.

First Appearance:  L.E.G.I.O.N. #9 (November, 1989) 

Lyrissa Mallor

Lyrissa Mallor
________________________________
Dex:   8   Str:   3   Body:    4
Int:   7   Will:  6   Mind:    7
Infl:  5   Aura:  6   Spirit:  5
Initiative: 22  Hero Points:  75

Powers:
Darkness: 15

Skills:
Charisma: 7
Detective: 5
Martial Artist: 8
Occultist: 4
Scientist: 5

Advantages:  Area Knowledge (Talok VIII); Connection: L.E.G.I.O.N. (High), Talok VIII Government (Low); Iron Nerves; Leadership

Drawbacks: Authority Figure; Forced Exile; Guilt; Married; Public Identity

Alter Ego: none
Motivation: Responsibility of Power
Occupation: L.E.G.I.O.N. Member
Wealth: 8



Source: Who's Who, 3rd Edition; Atlas of the DC Universe, page 124



Ed's Notes: Like her mother, but kicks more ass. lol

2nd Edition omits her Martial Arts Skill.

Telepath

Telepath
________________________________
Dex:   4   Str:   3   Body:    5
Int:   5   Will:  6   Mind:   11
Infl:  3   Aura:  3   Spirit:  6
Initiative: 12  Hero Points:  50

Powers: *linked
Life Sense: 6*
Mind Probe: 15
Telepathy: 20

Skills:
Vehicles (Space Craft): 4

Advantages:  Connection: L.E.G.I.O.N.(High);

Drawbacks: Guilt; Innocent

Alter Ego: none
Motivation: Upholding the Good
Occupation: L.E.G.I.O.N. Member
Wealth: 5



Source: Who's Who, 3rd Edition



Ed's Notes: Shouldn't he have the Extra Limb Power?

Marij'n (Bek)

Marij'n (Bek)
________________________________
Dex:   6   Str:   4   Body:    3
Int:  10   Will:  9   Mind:    5
Infl:  6   Aura:  3   Spirit:  4
Initiative: 22  Hero Points:  25

Skills: *linked
Detective: 4
Gadgetry: 10*
Medicine: 10*
Scientist: 13
Vehicles (Space Craft): 4

Advantages:  Connection: L.E.G.I.O.N.(High); Genius; Rich Family

Drawbacks: Married

Alter Ego: none
Motivation: Upholding the Good
Occupation: L.E.G.I.O.N. Member
Wealth: 10



Source: Who's Who, 3rd Edition
also see: Under influence of Emerald Eye

Ed's Notes: Her Occupation is L.E.G.I.O.N. member?!  Not... Chief Medical/Science Officer or something?! I'm thinking she's really supporting cast. Seems like she's be boring to actually play for anyone who didn't think Dr. Crusher was the best part of Star Trek Next Gen anyway.

Lydea Mallor

Lydea Mallor
________________________________
Dex:   8   Str:   3   Body:    4
Int:   6   Will:  6   Mind:    6
Infl:  5   Aura:  6   Spirit:  5
Initiative: 19  Hero Points:  50

Powers:
Darkness: 15
Energy Blast: 12

Skills:
Vehicles (Space Craft): 4

Advantages:  Area Knowledge (Talok VIII); Connection: L.E.G.I.O.N. (High), Talok VIII Government (Low); Iron Nerves

Drawbacks: Authority Figure; Guilt; Public Identity; Minor Rage

Alter Ego: none
Motivation: Responsibility of Power
Occupation: L.E.G.I.O.N. Member; Planetary Champion of Talok VIII
Wealth: 8



Source: Who's Who, 3rd Edition



Ed's Notes: Not a huge fan of L.E.G.I.O.N. personally, but she seems like she'd be an interesting character to run.  Need to get a better understanding of her backstory, but she clearly HAS ONE, just based on her character sheet. It is not so apparent with folks like Garv or Garrin Bek.  Also... There are less 1990's-looking pictures of her. This one fit the page better than others that I could find, but she's not always looking so much like the 90's can't seem to let go of the 80's.

Garv

Garv
________________________________
Dex:   4   Str:  18   Body:   16
Int:   4   Will:  4   Mind:    5
Infl:  5   Aura:  3   Spirit:  7
Initiative: 13  Hero Points:  75

Powers:
Density Increase: 9
Invulnerability: 12

Skills:
Vehicles (Space Craft): 4

Limitations: Density Increase is always on and reflected in the attributes above.

Advantages:  Connection: L.E.G.I.O.N. (High)

Drawbacks: Serious Irrational Attraction to Strata; Strange Appearance

Alter Ego: none
Motivation: Thrill of Adventure
Occupation: L.E.G.I.O.N. Member; Director of L.E.G.I.O.N. Recruit Training
Wealth: 5



Source: Who's Who, 3rd Edition



Ed's Notes: So... He's the Kilowog of L.E.G.I.O.N., I guess?

Garryn Bek (Emerald Eye)

Garryn Bek Eye Influenced
________________________________
Dex:   8   Str:  16   Body:   14
Int:  15   Will: 15   Mind:    9
Infl: 11   Aura:  9   Spirit: 10
Initiative: 34  Hero Points:  75

Powers: 
*Shared powers of the Emerald Eye

Advantages: Connections: Cairn Drug Lords (High), L.E.G.I.O.N. (High); Rich Family

Drawbacks: Catastrophic Irrational Attraction to the Emerald EyeMarried; Mistrust, Minor Psychological Instability; Serious Rage

Alter Ego: None
Motivation: Unwanted Power
Occupation: L.E.G.I.O.N. Administrative Director
Wealth: 9




Source: Who's Who, 3rd Edition
also see: Garryn Bek



Ed's Notes: My precious!

Garryn Bek

Garryn Bek
________________________________
Dex:   5   Str:   3   Body:    3
Int:   6   Will:  4   Mind:    6
Infl:  4   Aura:  2   Spirit:  2
Initiative: 15  Hero Points:  20

Skills: 
Vehicles (Space Craft): 7
Weaponry: 5

Advantages: Connections: Cairn Drug Lords (High), L.E.G.I.O.N. (High); Rich Family

Drawbacks: Married, Uncertainty 

Alter Ego: Ulla Paske
Motivation: Unwanted Power
Occupation: L.E.G.I.O.N. Administrative Director
Wealth: 9




Source: Who's Who, 3rd Edition; Atlas of the DC Universe, page 107
also see: Under influence of Emerald Eye



Ed's Notes: Any admin job that involves managing Lobo can't possibly be worth it!


2nd Edition Sources stat out the Emerald Eye very differently. I prefer the fully realized character of the 3rd Edition. The 2nd Edition, which I don't recommend using, has it in his equipment:

Emerald Eye [Dex: 12, Body: 25, Flight: 35, Force manipulation: 20, Invulnerability: 35, Energy Blast: 15, Omni-Power: 7]

Very powerful, yes, and definitely more versatile, but less interesting, IMHO, that the 3rd edition version.

Captain Comet

Captain Comet
________________________________
Dex:   7   Str:  11   Body:    8
Int:  16   Will:  8   Mind:    6
Infl:  5   Aura:  5   Spirit:  7
Initiative: 34  Hero Points:  45

Powers:
Flight: 28
Invulnerability: 6
Recall: 20
Sealed Systems: 14
Superspeed: 4
Telekinesis: 9
Telepathy: 8

Skills:
Detective: 9
Gadgetry: 8
Scientist: 9
Vehicles (space): 8
Weaponry: 7

Bonuses: Can add Telekinesis to Str for purpose of lifting objects (Str: 20)

Advantages: Connection: L.E.G.I.O.N. (High); Genius; Iron Nerves; Lighting Reflexes

Drawbacks: Voluntary Exile; Public Identity

Alter Ego: Adam Blake
Motivation: Responsibility of Power
Occupation: Adventurer
Wealth: 9



Source: Who's Who, 3rd Edition



Ed's Notes:  It's like Adam Strange got bitten by a radioaction grintnach on Pommel 7.

Lobo

Lobo   
________________________________
Dex:  10   Str:  16   Body:   15
Int:   2   Will:  9   Mind:    9
Infl:  9   Aura:  3   Spirit: 10
Initiative: 21  Hero Points:  55

Powers:
Invulnerability: 24
Jumping: 5
Life Sense: 40
Regeneration: 3
Running: 6
Sealed Systems: 20

Skills:
Charisma (Intimidation): 11
Military Science (Tracking): 7
Vehicles (Space Craft): 10
Weaponry: 10

Limitations: Life Sense can only be used to track his "target." Sealed Systems does not protect against gas attacks.

Advantages:  Iron Nerves; Lighting Reflexes; Scholar (Biology); Sharp Eye

Drawbacks: Catastrophic Irrational Attraction to Fighting; Catastrophic Irrational Attraction to keeping his promises; Catastrophic Rage; Serious Psychological Instability

Alter Ego: none
Motivation: Psychopath
Occupation: Mercenary / Bounty Hunter
Wealth: 3

Equipment:
Hook and Chain [Str: 8, Body: 10, Claws: 8, Stretching: 1]

SPACE HARLEY (Custom "SpazFrag 666")[Str: 7, Body 7, Flight: 39, Projectile Weapons: 9, Radar Sense: 15, R#: 4] Drawback: Unluck



Source: Who's Who, 3rd Edition; 3rd Edition Rulebook, page 164
also see: 2nd edition



Ed's Notes: Though I might have put his Str score into the next column, other that the 19 Str, this is a much better adaptation that the one in the Atlas of the DCU.  One more thing... Shouldn't he have:

Advantage: Connection: L.E.G.I.O.N. (Low) ....?

First Appearance: Omega Men #3 (June 1983)