Starman II
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Dex: 7 Str: 5 Body: 6
Int: 9 Will: 5 Mind: 5
Infl: 6 Aura: 4 Spirit: 5
Initiative: 22 Hero Points: 45
Powers:
Sealed Systems: 20
Advantages: Buddy (Mn'torr); Connection: Throneworld Empire (High);
Iron Nerves; Rich Family
Drawbacks: Authority Figure; Forced Exile (Throneworld, early in career only); Public Identity (later in career only); Secret Identity (early in career only)
Alter Ego: Prince Gavyn
Motivation: Responsibility of Power
Occupation: Adventurer, later Emporer
Wealth: 12
Equipment:
GAUNTLETS [Str: 7, Body: 6, Energy Absorption: 15, Power Reserve: 15, Flash: 3, Energy Blast: 3, Flame Project: 3, Object Awareness: 3, Flight: 40] Limitations: Power Reserve beings at 0 AP's. For every AP of energy absorbed with Energy Absorption, POwer Reserve increase by 1 AP, to a maximum of 15 AP's. AP's of Power Reserve may only be used applied to Str, Flash, Energy Blast, Flame Project and Object Awareness.
Source: Atlas of the DC Universe, page 126
Ed's Notes: Three different heroes have held the mantle of "Starman" and none of them have anything to do with the other two at all. No relation whatsoever. I find that funny for some reason.
Kraken the Monstrous
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Dex: 6 Str: 5 Body: 6
Int: 2 Will: 3 Mind: 5
Infl: 4 Aura: 4 Spirit: 6
Initiative: 14 Hero Points: 25
Powers:
Swimming: 5
Telepathy: 3
Water Freedom: 6
Skills:
Martial Artist: 7
Weaponry: 7
Advantages: Connections: Atlantis (High); Rich Family (Honsu)
Drawbacks: Serious Rage
Alter Ego: none
Motivation: Power Lust
Occupation: General
Wealth: 6
Source: Atlas of the DC Universe, page 83
Ed's Notes: Mayfair did a really thorough job with the ADCU. They wrote up an entire history of Atlantis, including several of the major characters from ancient time. Prince Kraken was the son of Honsu the Conqueror. As one of Honsu's Generals in his war against the surface dwellers of ancient Greece and Egypt, Kraken led the assault of Ancient Greece. It was initially successful, but Kraken was killed in ritual single combat, which led to the Atlantean's retreat.
Prince Ra-Man
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Dex: 6 Str: 4 Body: 4
Int: 8 Will: 6 Mind: 6
Infl: 9 Aura: 8 Spirit: 9
Initiative: 23 Hero Points: 85
Powers: *Mystic Linked
Invisibility: 7*
Mental Blast: 7*
Sorcery: 8 (later in career)
Telekinesis: 9*
Transmutation: 5
Skills:
Animal Handling: 5
Charisma: 9
Detective: 9
Occultist: 11
Limitations: Miscellaneous: All Powers are projected in a beam from his forehead.
Advantages: Are Knowledge (Mystery Mansion); Buddy: Elsa Magusson); Extensive headquarters (Mystery Mansion); Pet (Memakata); Scholar (charlatans); Sharp Eye
Drawbacks: Dark Secret (origin); Secret Identity
Alter Ego: Mark Merlin
Motivation: Upholding the Good
Occupation: Prince
Wealth: 11
Source: Atlas of the DC Universe, page 18
Ed's Notes: So, a milestone of note... While this isn't the first character I've transcribed from the Atlas of the DCU, this marks the point in which I've completed all of the characters from all of the other published 2nd and 3rd Edition Sourcebooks, and now only the ADCU remains. So this is the first entry of the final book before what was my initial vision for this blog is finally complete! So... Kind of exciting! Lol
Not much to say about this guy... I think if I had a player who wanted to run him, I'd re-play the origin (an I'd have to look that up first! Lol) and then make them work towards saving up enough hero points to add the Sorcery Power at 8 AP's, at which point the character becomes REALLY interesting to play, because the Power brings versatility but the relatively low rating, of both the Power and his Spirit, keeps him from being stupidly overpowered. (Though he could access all 8 AP's of Sorcery without ever taking Mystical Damage, since his Spirit IS one column higher.) BTW... Adding 8 AP's of Sorcery to a character that doesn't already the Power would cost 9,800 Hero Points. (Assuming I'm reading the rules correctly.) So... I hope they REALLY like playing this guy, because that could take a while. Lol (Maybe we just start them out with a Sorcery of 0, and agree that they don't add it until they have enough for 8, which would only be 800 Hero Points.) (Depends on how much that PC has annoyed the crap out of me in previous games, I guess? LMAO)
Otherwise, I only have my usual complaint of them giving him a Buddy and/or a Pet (both, in this case) and then NOT STATTING THEM OUT! Gah! HATE that! And there is nothing about them on Writeups.org either, so the GM and PC would have to negotiate and stat them out as well.
Viking Prince
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Dex: 7 Str: 5 Body: 6
Int: 6 Will: 8 Mind: 7
Infl: 8 Aura: 6 Spirit: 8
Initiative: 25 Hero Points: 50
Skills:
Acrobatics: 4
Animal Handling: 5
Martial Artist: 7
Military Science (Tracking): 5
Weaponry (Melee): 7
Advantages: Area Knowledge (Scandanavia); Connection: Vikings (High); Iron Nerves; Leadership; Lightning Reflexes, Scholar (swordsmanship)
Motivation: Responsibility of Power
Occupation: Viking
Wealth: 5
Equipment :
Sword [Body: 6, EV: 5]
Source: 2nd Edition Background/Roster Book, page 9
Ed's Notes: No stats on the Shield?! It would be pretty cool to do an andevture with all the archtypical characters in a kind of heroes-out-of-time Genre. Anthro the Cave Boy, Johnah Hex, this guy, Adam Strange, Amethyst... (Enemy Ace?!)Could be fun.