Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

General

General
________________________________
Dex:   2   Str:   1   Body:    2
Int:   5   Will:  5   Mind:    3
Infl:  6   Aura:  3   Spirit:  5
Initiative: 13  Hero Points:  10

Skills:
Charisma (Persuasion): 6
Military Science: 5
Weaponry (Firearms): 4

Advantages: Scholar (Military history, military literature, military equipment, world defense almanac, military-themed toys and games, military tactics)

Drawbacks: Age (Young); Miscellaneous: body mass is 1 AP.

Alter Ego: Ulysses Hadrian Armstrong
Motivation: Power Lust
Occupation: Schoolchild
Wealth: 1

Equipment:

Numerous Costumes [Body: 1] Always dressed in the fashion of a historic soldier or officer.

.45 Pistol [Body: 4, EV: 4, Ammo: 7, Range: 5, R#: 2] Note: Usually carries this, even if it's not appropriate to the period he's dressed for.



Source: Adapted from Writeups.org

foe of: Batman and Robin



Ed's Notes: This is a early version of the character. I was actually looking for the original version of Anarky on Writeups when I found this one. I was never a HUGE fan of the little brat, but I do remember his early appearances, so I figured I bring him over.  I've read that more recently he's grown and taken the mantle of Anarchy... *sigh* DC has done this a LOT lately - taking an established character, retiring them somehow, and then letting another established character take their place - and I'm not a huge fan of the practice. Strikes me as lazy writing. Or maybe I'm just being curmudgeonly. In any case, for now, THIS is the only version of the General I plan to include and if I can find one, I will include the original Anarky as well. Not really a fan of the combined version.


First Appearance: Detective Comics #654 (December, 1992)


Kraken the Monstrous

Kraken the Monstrous
________________________________
Dex:   6   Str:   5    Body:   6
Int:   2   Will:  3    Mind:   5
Infl:  4   Aura:  4    Spirit: 6
Initiative: 14  Hero Points:  25

Powers:
Swimming: 5
Telepathy: 3
Water Freedom: 6

Skills:
Martial Artist: 7
Weaponry: 7

Advantages: Connections: Atlantis (High); Rich Family (Honsu)

Drawbacks: Serious Rage


Alter Ego: none

Motivation: Power Lust
Occupation: General
Wealth: 6



Source: Atlas of the DC Universe, page 83




Ed's Notes: Mayfair did a really thorough job with the ADCU.  They wrote up an entire history of Atlantis, including several of the major characters from ancient time. Prince Kraken was the son of Honsu the Conqueror. As one of Honsu's Generals in his war against the surface dwellers of ancient Greece and Egypt, Kraken led the assault of Ancient Greece. It was initially successful, but Kraken was killed in ritual single combat, which led to the Atlantean's retreat.

General Zod

General Zod
________________________________
Dex:  14   Str:  24   Body:   17
Int:  10   Will: 18   Mind:   14
Infl: 10   Aura:  6   Spirit: 10
Initiative: 46  Hero Points: 180

Powers:
Directional Hearing: 8
Extended Hearing: 8
Flight: 18
Heat Vision: 15
Invulnerability: 21
Sealed Systems: 11
Super Breath: 12
Super Hearing: 8
Superspeed: 10
Systematic Antidote: 18
Telescopic Vision: 13
Thermal Vision: 13
X-Ray Vision: 13

Skills:
Charisma: 17
Gadgetry: 9
Military Science: 10
Vehicles: 7
Weaponry: 12

Advantages:  Connections: Kryptonian Military (High), Phantom Zone Prisoners (High); Connoisseur; Genius; Leadership; Lightning Reflexes; Sharp Eye


Drawbacks: Fatal (and Loss) Vulnerability: Kryptonite, Range of 2 AP's; Loss Vulnerability: Magic, Range of 0 AP's; Loss Vulnerability: Lack of yellow Sun Radiation, Range of 0 AP's (Note: All Loss Vulnerabilities affect all Attributes and Powers); 


Alter Ego: Dru-Zod of Kandor

Motivation: Power Lust
Occupation: General
Wealth: n/a



Source: Adapted from 1st Edition Superman Sourcebook, page 60

foe of: Superman



Ed's Notes: KNEEL! KNEEL BEFORE ZOD! 

This version has been scaled down to place him approximate where he would be relative to the 3rd Edition Superman (and my previously adapted Supergirl, scale in a similar fashion.) Basically all of his stats were either equal to both, between the two or slightly lower than Supergirl's. So relative to the two 3rd Edition characters, this is what I got. This goes for Power and Attributes. His vulnerabilities were matched to the 3rd edition as well. I left the skills where the were - high Charisma will make up for the low Aura - but dropped the Spy Skill, which no longer exists, though I gave him Connoisseur Advantage, and also left the Charisma high, to make up for this. I will eventually adapt the other Kryptonians, and maybe some other 1st edition villains in a similar fashion, but I figured I'd start with the best. (And the one most glaring omission from 2nd and 3rd Edition.) 

Oh, one more thing... The 1st edition didn't include Motivations for the Phantom Zoners. To me, Power Lust is more in fitting with the old school, Terrance Stamp version of the character from Superman II, where as the Michael Shannon version in Man of Steel would be closer to Mercenary (as a kind of villainous mirror-image to Responsibility of Power) but still with hints of Power Lust. The MoS version could probably be said to have a Serious (or Catastrophic) Irrational Attraction to the Re-Establishment of Krypton and it's Empire. But I'd leave that up the GM's.

Question: Should he have the Genius Advantage? In the old comics, he did pull off some pretty amazing feats of science, and he DOES comes from a technologically advanced world. Let me know what you think. I'm on the fence about this.



General J.E.B. Stuart

General J.E.B. Stuart
________________________________
Dex:  12    Str:  16  Body:   16
Int:  11    Will: 10  Mind:   11
Infl: 11    Aura: 13  Spirit: 17
Initiative: 34  Hero Points: 100

Powers:
Growth: 12
Invisibility: 16
Mind Probe: 13
Precognition: 15
Self Link (Spirit Travel): 18

Skills:
Animal Handling: 9
Detective: 11
Military Science: 13
Weaponry: 9

Limitations: Miscellaneous: Can only make himself visible to Jeb Stuart and soldiers who are dying; Power Restrictions: Growth if always on and only serves to make the General as larger target; Growth Bonus to his Str and Body are already reflected in the General's Attributes; Stuart's Self Link (Spirit Travel) is always on; Miscellaneous: General Stuart can only render himself corporeal fir a single phase as a time, and even then cannot directly attack one of Jeb's enemies (he might, for instance, slam a mountain and cause a rock slide that prevents Nazi tanks from chasing Jeb, but he cannot smash the tanks themselves); Becoming corporeal costs Stuart 15 Hero Points; although his invisibility make it difficult to envision, he can be harmed by normal weapons whole temporarily assuming corporeal form.

Advantages: Leadership; Sharp Eye

Alter Ego: James Ewell Brown Stuart
Motivation: Responsibility of Power
Occupation: Ghost
Wealth: n/a



Source: World at War Sourcebook, page 104

affiliations: Haunted Tank



Ed's Notes: The Ghost of a Confederate General that haunts the Haunted Tank.

Haunted Tank

The following characters make up the crew of the Haunted Tank:

General J.E.B. Stuart

Bill Craig
Eddie Craig
Gus Gray
Jeb Stuart
Rick Rawlings

Wade Eiling

General Wade Eiling
________________________________
Dex:   3   Str:   3   Body:    3
Int:   7   Will:  6   Mind:    6
Infl:  6   Aura:  4   Spirit:  6
Initiative: 18  Hero Points:  20

Skills:
Martial Artist: 4
Military Science: 6
Vehicles: 3
Weaponry: 2

Advantages: Connections: Captain Atom (High),U.S. Military (High), U.S. Government (High); Leadership; Scholar (covert operations)

Alter Ego: None
Motivation: Responsibility of Power
Occupation: Air Force General
Wealth: 7



Source: Who's Who 3rd Edition; 2nd Edition Background/Roster Book, page 94
also see: Dr. Megala


  
Ed's Notes: DC's answer to Thunderbolt Ross, I guess?  And, as I understand it, just like Ross, this guy can turn into a giant rage monster now as well.  Obviously these stats represent him before he was able to do that. Lol.