Showing posts with label Universe. Show all posts
Showing posts with label Universe. Show all posts

Krona

Krona
________________________________
Dex:   7   Str:   6   Body:   15
Int:  16   Will: 35   Mind:   20
Infl: 13   Aura: 14   Spirit: 10
Initiative: 36  Hero Points: 100

Powers:
Flight: 40
Force Manipulation: 35
Invulnerability: 25
Regeneration: 10
Sealed Systems: 20
Spirit Travel: 45
Systematic Antidote: 20
Telepathy: 50

Skills:
Charisma: 8
Gadgetry: 18
Scientist: 25

Advantages:  Genius; Scholar (the universe, metaphysics)

Drawbacks: Catastrophic irrational Attraction to getting revenge against the Green Lantern Corps

Motivation: Nihilist
Occupation: n/a
Wealth: n/a



Source: Adapted from 1st Edition Green Lantern Corps Sourcebook, page 68




Ed's Notes: A brilliant (mad) scientist from Oa, millions of years before the Guardians of the Universe. It was his work that led to the initial shattering of the universe into the infinite multiverse, and the birth of the Anti-Monitor



First Appearance: Green Lantern Vol 2 #40 (October, 1965)

Manhunter II

Manhunter II
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Dex:   7   Str:   5   Body:    5
Int:   9   Will:  8   Mind:    8
Infl:  8   Aura:  7   Spirit:  7
Initiative: 28  Hero Points:  45

Skills: *linked
Acrobatics: 7*
Animal Handling: 7
Detective: 6
Martial Artist: 7*
Military Science (Tracking): 11
Thief: 7*
Vehicles: 7*
Weaponry: 7*

Advantages: Connections: Empire City Police Department (Low), U.S. Government (High); Connoisseur; Lighting Reflexes; Scholar (outdoor survival); Sharp eye

Drawbacks: Secret Identity

Alter Ego: Paul Kirk
Motivation: Responsibility of Power
Occupation: Big Game Hunter
Wealth: 8



Source: World at War Sourcebook, page 60
affiliation(s): All-Star Squadron



Ed's Notes: Unrelated to the first Manhunter, recruited by the Manhunters, this one was recruited by the Guardians. So... Unrelated? Or... Potentially interesting plot seeds?  He used his hunting skills to perform mission for the Government behind enemy lines during the war.

First Appearance: Adventure Comics #58 (January, 1941)

Controllers

Controllers
________________________________
Dex:   6   Str:   2   Body:   14
Int:  15   Will: 25   Mind:   20
Infl: 10   Aura: 13   Spirit: 10
Initiative: 31  Hero Points: 100

Powers:
Comprehend Languages: 14
Energy Absorption: 15
Invulnerability: 24
Matter manipulation: 25
Omni-Power: 12
Regeneration: 10
Telepathy: 25

Skills:
Gadgetry: 15
Scientist: 15

Advantages:  Connections: Guardians of the Universe (Low); Legion of Super-Heroes (Low, 30th Century Only), Darkstars (High); Genius; Omni-Connection

Drawbacks: Guilt

Motivation: Responsibility of Power
Occupation: Sentinels
Wealth: 20



Source: Who's Who 3rd Edition; Atlas of the DC Universe, page 173



Ed's Notes: In some continuities, they are also known as Maltusians. Not sure where we stand on the at present. 2nd Edition Sources rate their Str as 4, but are otherwise identical.

Manhunter Android

Manhunter Android
________________________________
Dex:   8   Str:  11   Body:    7
Int:   9   Will:  9   Mind:    9
Infl:  6   Aura:  6   Spirit: 10
Initiative: 27  Hero Points:  75

Powers:
Bomb: 10
Chameleon: 12
Skin Armor: 5

Skills:
Detective: 9
Gadgetry: 11
Martial Artist: 8
Scientist: 10
Weaponry: 8

Limitations: Miscellaneous: Bomb Power represents a self-destruct mechanism that activates when their Body reaches 0.


Advantages:  Iron Nerves; Lightning Reflexes; Omni-Connection


Drawbacks: Catastrophic Irrational Attraction to destroying the Guardians of the Universe and all their works; Exile


Motivation: Power Lust
Occupation: Androids
Wealth: n/a

Equipment:

Power Baton [Body: 7, Energy Blast: 13]



Source: Who's Who 3rd Edition; 2nd Edition Background/Roster Book, page 13




Ed's Notes: Not to be confused with the Manhunter or the Martian Manhunter, these are the one-time mooks of the 
Guardians of the Universe who later went all BSG-Cylon on them and rebelled.  They also make up the bulk of the cannon fodder in the DC Legends mobile game, of which I am a huge fan.  And as cannon fodder goes, these guys will represent a slightly tougher challenge than "thugs."

Appa Ali Apsa

Appa Ali Apsa
________________________________
Dex:   4   Str:   2   Body:   16
Int:  18   Will: 35   Mind:   22
Infl: 15   Aura: 15   Spirit: 12
Initiative: 36  Hero Points: 165

Powers:
Flight: 40
Force Manipulation: 35
Invulnerability: 25
Regeneration: 10
Sealed Systems: 20
Spirit Travel: 45
Systematic Antidote: 20
Telepathy: 50

Skills:
Gadgetry: 18
Scientist: 20

Advantages:  Area Knowledge (Oa); Genius; Scholar (alien races)

Drawbacks: Serious Psychological Instability

Alter Ego: "The Old Timer"
Motivation: Psychopath
Occupation: Mentor
Wealth: 30



Source: Who's Who 3rd Edition; Atlas of the DC Universe, page 120



Ed's Notes: Ah, good old Appa Ali Apsa... The Judas Iscariot / Shiv Palpatine / Dru-Zod of the Guardians of the Universe.  This guy's about as tough an adversary as they come, on par with Darkseid or Doomsday. He's destroyed worlds and created his own planets.  He's one of the most powerful Guardians, and could easily challenge the full Justice League.  


In the Atlas of the DCU, his stats were identical to the "Typical Guardians," save for a Dex of 5 and and Str of 3, which... ironically 3rd edition puts back down to the "typical" level. Lol.

2nd Edition also included: 

Limitations: Miscellaneous: Force manipulation is reduced by 1 AP for every week a Guardian is away from Oa.

under his entry in the Atlas, and since it's mentioned in the 3rd Edition Guardians' entry, I assume it applies to him as well.  (Unless he found a different source of Power and the 2nd Edition listed it in error?) Could be a story point. ;)

Guardians of the Universe

Guardians of the Universe
________________________________
Dex:   4   Str:   2   Body:   15
Int:  17   Will: 30   Mind:   20
Infl: 12   Aura: 14   Spirit: 10
Initiative: 33  Hero Points: 150

Powers:
Flight: 40
Force Manipulation: 30
Invulnerability: 25
Regeneration: 10
Sealed Systems: 20
Spirit Travel: 45
Systematic Antidote: 20
Telepathy: 50

Skills:
Gadgetry: 18
Scientist: 20

Limitations: Miscellaneous: Force manipulation is reduced by 1 AP for every week a Guardian is away from Oa.

Advantages:  Genius; Scholar (the universe, metaphysics)

Drawbacks: Guilt (the Guardians still believe that they are responsible for releasing evil into the universe)

Motivation: Responsibility of Power
Occupation: Mentors/Guides
Wealth: 30

Equipemnt:
CENTRAL BATTERY [Body: 65, Energy Absorption: 65]



Source: Who's Who 3rd Edition; 2nd Edition Background/Roster Book, page 6

also see: Appa Ali Apsa, Ganthet

Ed's Notes: No, not the Guardians of the Galaxy... The little blue Yoda's of the DC Universe.  Definitely want to flesh out a specific one, if your campaign has a Green Lantern in it.  The one 1st Edition Book that I really look forward to adapting a LOT of materiel from is the Green Lantern Sourcebook.  There are about a dozen or so Lantern's in there that never made it into the 2nd Edition - a couple of whom (Medphyll and Arkkis Chummuck) even made it into the DC Legends mobile game, of which I am a HUGE FAN.  It's one one the truly original aspects of the DCU, and for the record, I'm NOT a fan of the whole emotional spectrum thing their doing now, though... the character of Attrocitus is growing on me.