"Snapper" Carr
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Dex: 4 Str: 3 Body: 4
Int: 4 Will: 3 Mind: 3
Infl: 4 Aura: 3 Spirit: 4
Initiative: 12 Hero Points: 35
Powers:
Teleportation: 50
Skills:
Artist (Musician): 2
Gadgetry: 2
Scientist: 4
Thief: 4
Vehicles: 3
Bonus: Teleportation is usable on others.
Limitations: Miscellaneous: If Snapper uses Teleportation without closing his eyes, he becomes disoriented and unable to perform any actions for 19 AP's of time. Miscellaneous: Can only Teleport ot place he's been before or that he can actually picture in his mind.
Advantages: Attractive; Connection: Blasters (High), Justice League of America (Low)
Drawbacks: Public Identity
Alter Ego: Lucas Carr
Motivation: Thrill of Adventure
Occupation: Scientist
Wealth: 5
Source: Who's Who, 3rd Edition
Ed's Notes: Snapper Carr is the Jar-Jar Binks of the DC Universe. He started his career as the JLA's "Mascot." Basically, he accidentally defeated Starro the Conqueror and so they gave him a badge and decoder ring. And if you've ever read those comics, you might remember that Carr spoke in such think, layered, stupid and nonsensical slang that it rendered any page with him on it completely unreadable. Just imaging trying to say something. Something simple. ANYTHING. Now find a way to say it in a dozen or more unnecessary words that only sound like actual slang to the lamest old person you know who's trying to make fun of hipsters, except that he's never actually MET one and he sucks at it. Then later he blunders into arguably the most useful power in the DC Universe: Teleportation: 50, usable on others. So... Drop someone off right above the sun, or just outside a black hole and *snap* Teleport back. 99.9% of problems solved. Oh... And, no, he doesn't HAVE to *snap* to use his powers. He's just stupid and snaps ALL THE FUCKING TIME! Oh, and Snapper? 1983's Michael Jackson called and he wants his Boots and Jacket back!!! How the hell did this dweeb end up with Churljenkins, even is she IS just a poor man's Zap Brannigan's Alien Space Babe?!
2nd Edition rates his Teleportation at 45, and leaves out the Limitation about him having to have been somewhere or be able to picture it in his mind in order to Teleport there.
Churljenkins
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Dex: 7 Str: 4 Body: 4
Int: 7 Will: 6 Mind: 5
Infl: 6 Aura: 6 Spirit: 4
Initiative: 20 Hero Points: 25
Skills:
Gadgetry: 9
Vehicles: 7
Advantages: Attractive; Connection: Blasters (High)
Alter Ego: None
Motivation: Thrill of Adventure
Occupation: Pilot
Wealth: 4
Source: Who's Who, 3rd Edition
Ed's Notes: OK... So... First of all, can someone have both the Attractive Advantage AND the Strange Appearance Drawbacks? Because she's like... Captain Kirk's alien space-babe attractive... No, strike that... More like Zap Brannigan's alien space-babe attractive. Definitely an informed advantage. Also She's the only one on the team even APPROACHING being worth a damn, so... maybe, sorta cool, but... I mean, she fell for SNAPPER CARR, who's like the Jar-Jar Binks of the DC Universe!
Crackpot
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Dex: 4 Str: 3 Body: 3
Int: 6 Will: 5 Mind: 5
Infl: 6 Aura: 6 Spirit: 4
Initiative: 16 Hero Points: 25
Skills:
Charisma (Persuasion): 18
Advantages: Connection: Blasters (High)
Alter Ego: Amos Munroe
Motivation: Thrill of Adventure
Occupation: Con Man
Wealth: 4
Source: Who's Who, 3rd Edition
Ed's Notes: Sure: The only black guy on the team is the CON MAN.
Jolt
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Dex: 6 Str: 2 Body: 3
Int: 4 Will: 3 Mind: 5
Infl: 4 Aura: 4 Spirit: 4
Initiative: 14 Hero Points: 25
Powers:
Attraction/Repulsion: 16
Force Field: 8
Limitations: Force Field only protects her own person. Miscellaneous: Does not have full control over her powers.
Advantages: Connection: Blasters (High)
Alter Ego: Carlotta Rivera
Motivation: Unwanted Power
Occupation: Adventurer, Fashion Model
Wealth: 4
Source: Who's Who, 3rd Edition
Ed's Notes: I'm so confused.
Looking Glass
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Dex: 4 Str: 3 Body: 4
Int: 5 Will: 4 Mind: 4
Infl: 4 Aura: 4 Spirit: 4
Initiative: 11 Hero Points: 25
Powers:
Energy Blast: 8
Flash: 8
Advantages: Connection: Blasters (High)
Drawbacks: Age (Old); Loss Vulnerability: Powers do not function unless there is a source of light energy to be reflected
Alter Ego: Dexter Fairfax
Motivation: Upholding the Good
Occupation: Writer
Wealth: 5
Source: Who's Who, 3rd Edition
Ed's Notes: What the...?
Frag
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Dex: 5 Str: 3 Body: 6
Int: 4 Will: 4 Mind: 4
Infl: 4 Aura: 4 Spirit: 4
Initiative: 13 Hero Points: 25
Powers:
Self Link (Projectile Weapons): 12
Limitations: Frag must be angered to use his Power and it takes two completes phases to reform his body after he explodes.
Advantages: Connection: Blasters (High); Scholar German
Alter Ego: Fritz Klein
Motivation: Unwanted Power
Occupation: Former Shipping Clerk
Wealth: 4
Source: Who's Who, 3rd Edition
Ed's Notes: Were these guys ever popular?
Dust Devil
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Int: 2 Will: 3 Mind: 4
Infl: 4 Aura: 3 Spirit: 4
Initiative: 10 Hero Points: 25
Powers:
Air Control: 8
Advantages: Connection: Blasters (High)
Drsawbacks: Age (Young)
Alter Ego: Moshe Levey
Motivation: Thrill of Adventure
Occupation: Schoolboy
Wealth: 1
Source: Who's Who, 3rd Edition
Ed's Notes: Um... No.
Mrs. Levy
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Int: 3 Will: 3 Mind: 4
Infl: 3 Aura: 3 Spirit: 4
Initiative: 8 Hero Points: 5
Advantages: Connection: Blasters (High)
Alter Ego: Mrs. Levey
Motivation: Responsibility of Power
Occupation: Mother
Wealth: 5
Source: Who's Who, 3rd Edition
Ed's Notes: Um... No.
Gunther
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Dex: 2 Str: 2 Body: 4
Int: 9 Will: 8 Mind: 7
Infl: 5 Aura: 4 Spirit: 4
Initiative: 16 Hero Points: 25
Skills:
Gadgetry: 11
Scientist: 11
Advantages: Connection: Blasters (High)
Drawbacks: Exile (Forced); Strange Appearance
Alter Ego: None
Motivation: Thrill of Adventure
Occupation: Renegade Scientist
Wealth: 1
Source: Who's Who, 3rd Edition
Ed's Notes: *sigh* At this point I'm wondering if Connection: Blasters is really an "Advantage" or not. -_-