Showing posts with label ocean master. Show all posts
Showing posts with label ocean master. Show all posts

Ocean Master

Ocean Master
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Dex:   6   Str:   5   Body:    5
Int:  10   Will:  8   Mind:    5
Infl:  7   Aura:  6   Spirit:  7
Initiative:23/25 Hero Points: 60

Powers: *mystic linked
Illusion: 10*
Magic Blast: 7

Skills: 
Charisma (Intimidation): 7
Gadgetry: 5
Military Science: 8
Occultist: 8
Thief: 6
Vehicles: 6
Weaponry: 6

Advantages: Connections: Atlantis (Low), pirates (Low), Savages of Maarzon (High);  Scholar (Atlantean History and Magic)

Drawbacks: Catastrophic Irrational Attraction to destroying Aquaman; Serious Rage

Alter Ego: Orm Curry Marius

Motivation: Nihilist
Occupation: Aquatic Villain
Wealth: 6

Equipment: 
BATTLE ARMOR [Body: 7, Water Freedom: 8, Ultra Vision 7]

Rituals:
Control Animals [Animal Control: 12, Casting Time: 9] Only Controls water creates; Additional Components (Cost: 15 AP's) allow control of magical creatures imprisoned beneath the sea.

Mind Control [Control :12, Casting Time: 10] Only works on Atlanteans and other undersea dwellers.

Summon Animals [Animal Summoning: 12, Casting Time: 9] Only Summons water creates; Additional Components (Cost: 15 AP's) allow summoning of magical creatures imprisoned beneath the sea.



Source: Who's Who, 3rd Edition

foe of: Aquaman
Affiliation(s): Injustice Gang

Ed's Notes: 2nd Edition sources had him at almost the same power level, but represented this very differently.  I always laugh at guys like Ocean Master and Black Manta who's obsession in life is destroying Aquaman of all heroes.  Lol

Aquaman's Rouges Gallery

List of Villains associated with Aquaman:

Black Manta
Ocean Master

Aquaman

Aquaman
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Dex: 10/12 Str:   8    Body:   8
Int:   8   Will:  8    Mind:   7
Infl:  6   Aura:  6    Spirit: 6
Initiative:26/28 Hero Points:100

Powers:
Animal Control: 15
Animal Summoning: 12
Control: 4
Empathy: 6
Speak With Animals: 12
Swimming: 7
Telepathy: 4
Ultra Vision: 7
Water Freedom: 12

Skills:
Vehicles: 6

Limitations: Animal Powers only work on marine and water-based life forms (Whales, Seagulls, etc...)

Advantages:  Connections: Atlantis (Low), Justice League International (High); Leadership; Lightning Reflexes


Drawbacks: Authority Figure (Atlantis, later in Career only); Exile (Forced); Married (Separated); Public Identity; Fatal Vulnerability: Lack of contact with water (Loses 1 AP of Str (minimum 3) and Body for every 20 minutes he's out of the water


Alter Ego: Arthur Curry

Motivation: Upholding the Good
Occupation: Protector of Seas and Oceans
Wealth: 4

Equipment:
CAMOUFLAGE SUIT [Body: 6, Thief (Stealth): 8] Limitation: Stealth only works underwater. Stealth acts as OV/RV of any perception check and Aquaman gains surprise against any undersea opponent who fails the check.

UNDERSEA ALLIES (see separate page)



Source: 3rd Edition Rulebook, page 160; Who's Who 3rd Edition

Rogues Gallery
also see: 2nd Edition
supporting Cast: Aquagirl, Aqualad, Mera
affiliation(s): Justice League of America



Ed's Notes: This version is a little beefed up from the 2nd edition, and I prefer to use it.  The Exile Drawback is new, and was story-specific in the comic at the time, so I may consider dropping that at the start, but then re-introducing it later on, through the game's story-line.  Also,to make things a little less annoying, the 2nd edition Justice League Sourcebook included the following piece of equipment. I would highly recommend including it with this character:

WATER SUIT [Body: 8, Sealed Systems: 15] Limitation: Sealed Systems only allows Aquaman to survive out of water for 24 hours

Also, it seems appropriate to add:

Advantages:  Sidekick (Aqualad)


First Appearance: More Fun Comics #73 (November, 1941)




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