Showing posts with label Aquaman. Show all posts
Showing posts with label Aquaman. Show all posts

Mera

Mera
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Dex:   6   Str:   6   Body:    7
Int:   7   Will:  7   Mind:    5
Infl:  3   Aura:  4   Spirit:  4
Initiative:16/18 Hero Points: 25

Powers:
Force manipulation: 11
Regeneration: 6
Swimming: 7
Telepathy: 3
Water Control: 8
Water Freedom: 8

Skills:
Charisma: 4

Limitations: Power restriction: Force manipulation can only create "solid water" constructs, consisting of simple objects like battering rams and walls. Objects must be created from existing water within Normal Range.

Advantages: Area Knowledge (Atlantis); Connections: Aquaman (High), Poseidonis (High)

Drawbacks: Married; Serious Psychological Instability; Fatal Vulnerability: begins to die after being out of water for one hour.

Alter Ego: None
Motivation: Responsibility of Power
Occupation: Former Queen of Poseidonis
Wealth: 8



Source: Who's Who 3rd Edition; 2nd Edition Background/Roster Book, page 93


  
Ed's Notes: Not gonna lie... I'm looking forward to the upcoming Aquaman film.  Mera's brief appearance in Justice League is one of the reason why. 2nd Edition rates her Swimming at 6 and leaves off her Regeneration and Force Manipulation Powers entirely.

Ocean Master

Ocean Master
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Dex:   6   Str:   5   Body:    5
Int:  10   Will:  8   Mind:    5
Infl:  7   Aura:  6   Spirit:  7
Initiative:23/25 Hero Points: 60

Powers: *mystic linked
Illusion: 10*
Magic Blast: 7

Skills: 
Charisma (Intimidation): 7
Gadgetry: 5
Military Science: 8
Occultist: 8
Thief: 6
Vehicles: 6
Weaponry: 6

Advantages: Connections: Atlantis (Low), pirates (Low), Savages of Maarzon (High);  Scholar (Atlantean History and Magic)

Drawbacks: Catastrophic Irrational Attraction to destroying Aquaman; Serious Rage

Alter Ego: Orm Curry Marius

Motivation: Nihilist
Occupation: Aquatic Villain
Wealth: 6

Equipment: 
BATTLE ARMOR [Body: 7, Water Freedom: 8, Ultra Vision 7]

Rituals:
Control Animals [Animal Control: 12, Casting Time: 9] Only Controls water creates; Additional Components (Cost: 15 AP's) allow control of magical creatures imprisoned beneath the sea.

Mind Control [Control :12, Casting Time: 10] Only works on Atlanteans and other undersea dwellers.

Summon Animals [Animal Summoning: 12, Casting Time: 9] Only Summons water creates; Additional Components (Cost: 15 AP's) allow summoning of magical creatures imprisoned beneath the sea.



Source: Who's Who, 3rd Edition

foe of: Aquaman
Affiliation(s): Injustice Gang

Ed's Notes: 2nd Edition sources had him at almost the same power level, but represented this very differently.  I always laugh at guys like Ocean Master and Black Manta who's obsession in life is destroying Aquaman of all heroes.  Lol

Aquaman's Undersea Allies

Dolphin
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Dex: 3/6   Str:   3    Body:   3
Int:   2   Will:  3    Mind:   2
Infl:  2   Aura:  2    Spirit: 2
Initiative: 7/10                
Powers:
Jumping: 1
Sonar: 7
Swimming: 5
Water Freedom: 6


Shark
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Dex: 3/5   Str:   4    Body:   6
Int:   0   Will:  2    Mind:   2
Infl:  2   Aura:  0    Spirit: 3
Initiative: 5/7                 
Powers:
Claws: 7
Swimming: 5
Water Freedom: 5


Octopus
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Dex: 2/3   Str:   1    Body:   1
Int:   0   Will:  1    Mind:   1
Infl:  1   Aura:  0    Spirit: 1
Initiative: 3/4                 
Powers:
Extra Limb (x6): 2
Shrinking: 4
Swimming: 1
Water Freedom: 3

Skills:
MIlitary Science (Camouflague): 3


Whale
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Dex: 1/3   Str:  12    Body:  12
Int:   1   Will:  2    Mind:   2
Infl:  2   Aura:  0    Spirit: 2
Initiative: 4/6                 
Powers:
Sonar: 7
Swimming: 4
Water Freedom: 3



Source: Who's Who, 3rd Edition
See also: Aquaman, Animals



Ed's Notes: There will be another, general entry for animals.  There four were included as specific examples on Aquaman's Entry

Aqualad

Aqualad   

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Dex: 6/7   Str:   7    Body:   7
Int:   8   Will:  8    Mind:  10
Infl:  4   Aura:  4    Spirit: 3
Initiative:18/19 Hero Points: 40

Powers:
Swimming: 7
Telepathy: 3
Ultra Vision: 7
Water Freedom: 7

Skills: *linked
Animal Handling: 4*
Vehicles: 5

Limitations: Ultra Vision on usable under water; Telepathy only useable on other Atlanteans.

Advantages:  Connections: Aquaman (High), Justice League of America (Low), New Titans (High), Poseidonis Government (High)


Drawbacks: Fatal Vulnerability: Lack of contact with water (Loses 1 AP Body for every hour he's out of the water


Alter Ego: Garth

Motivation: Upholding the Good
Occupation: Adventurer
Wealth: 5

 

Source: Who's Who 3rd Edition

Rouges Gallery
Also see: 2nd Edition, 2nd Edition Year One, Aquagirl



Ed's Notes: So... He's Aquaman, only weaker and CAN'T talk to fish. O...Kay.  (Yeah, I know - they've made his a bit more bad ass (and black.) But the stats are what the are, as far as what's available. Open to suggestions.

Black Manta

Black Manta
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Dex:   5   Str:   4   Body:    5
Int:   7   Will:  4   Mind:    5
Infl:  6   Aura:  5   Spirit:  5
Initiative: 20  Hero Points:  50

Powers:
Water Freedom: 5

Skills:
Charisma: 6
Gadgetry: 8
Martial Artist: 7
Medicine: 6
Thief: 5
Vehicles: 5
Weaponry: 5

Limitations: Water Freedom does not allow Black Manta to breathe underwater.

Advantages: Connection: Pirates (Low); Genius; Scholar (Bioengineering)

Alter Ego: Unknown
Motivation: Mercenary
Occupation: Pirate
Wealth: 13

Equipment:
SUIT [Body: 7, Heat Vision: 12, Sealed Systems: 15, Super Hearing: 16]



Source: 2nd Edition Background/Roster Book, page 76
foe of: Aquaman
affiliations: Legion of Doom



Ed's Notes: Although I believe Aquaman to be extremely underrated, it's not like I'm unaware of all the memes and jokes about him. That said, how are we supposed to take seriously the arch-enemy of Aquaman as a villain? Lol.

First Appearance: Aquaman #35 (September, 1967)

Aquaman's Rouges Gallery

List of Villains associated with Aquaman:

Black Manta
Ocean Master

Atlantis, Poseidonis & Tritonis

Characters associated with or that may be found in Atlantis:

During the First Age:
Calculha 
Garn Danuuth
Lady Chian
Lord Arion
Wyynde

Today:
Aquagirl
Aqualad
Aquaman
Black Manta
Mera
Ocean Master
Typical Atlantean
Ulla Paske


Characters associated with or that may be found in Poseidonis:

During the Second Age:
Cora
Orin

At the beginning of current age:
Altan the Loner 
Hamound the Peacemaker 
Honsu the Conqueror 
Kraken the Monstrous


Today:
Typical Poseidonian


Characters associated with or that may be found in Tritonis:

During the Second Age:
Dardanus 
Kordax
Shalako

Today:
Typical Tritonian

Aquaman

Aquaman
________________________________
Dex: 10/12 Str:   8    Body:   8
Int:   8   Will:  8    Mind:   7
Infl:  6   Aura:  6    Spirit: 6
Initiative:26/28 Hero Points:100

Powers:
Animal Control: 15
Animal Summoning: 12
Control: 4
Empathy: 6
Speak With Animals: 12
Swimming: 7
Telepathy: 4
Ultra Vision: 7
Water Freedom: 12

Skills:
Vehicles: 6

Limitations: Animal Powers only work on marine and water-based life forms (Whales, Seagulls, etc...)

Advantages:  Connections: Atlantis (Low), Justice League International (High); Leadership; Lightning Reflexes


Drawbacks: Authority Figure (Atlantis, later in Career only); Exile (Forced); Married (Separated); Public Identity; Fatal Vulnerability: Lack of contact with water (Loses 1 AP of Str (minimum 3) and Body for every 20 minutes he's out of the water


Alter Ego: Arthur Curry

Motivation: Upholding the Good
Occupation: Protector of Seas and Oceans
Wealth: 4

Equipment:
CAMOUFLAGE SUIT [Body: 6, Thief (Stealth): 8] Limitation: Stealth only works underwater. Stealth acts as OV/RV of any perception check and Aquaman gains surprise against any undersea opponent who fails the check.

UNDERSEA ALLIES (see separate page)



Source: 3rd Edition Rulebook, page 160; Who's Who 3rd Edition

Rogues Gallery
also see: 2nd Edition
supporting Cast: AquagirlAqualadMera
affiliation(s): Justice League of America



Ed's Notes: This version is a little beefed up from the 2nd edition, and I prefer to use it.  The Exile Drawback is new, and was story-specific in the comic at the time, so I may consider dropping that at the start, but then re-introducing it later on, through the game's story-line.  Also,to make things a little less annoying, the 2nd edition Justice League Sourcebook included the following piece of equipment. I would highly recommend including it with this character:

WATER SUIT [Body: 8, Sealed Systems: 15] Limitation: Sealed Systems only allows Aquaman to survive out of water for 24 hours

Also, it seems appropriate to add:

Advantages:  Sidekick (Aqualad)


First Appearance: More Fun Comics #73 (November, 1941)




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