Showing posts with label possession. Show all posts
Showing posts with label possession. Show all posts

Dawnstar Bounty possession

2nd Edition rates her Dex at 11, Int and Aura at 5 and Infl at 6.Dawnstar Bounty possession
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Dex:  12   Str:   4   Body:    6
Int:   8   Will:  9   Mind:    9
Infl:  8   Aura:  8   Spirit:  8
Initiative: 18  Hero Points:  70

Powers:
Life Sense: 30
Personality Transfer: 16
Sealed Systems: 20

Skills:
Acrobatics: 5
Detective: 5
Martial Artist: 5
Military Science: (Tracking): 8
Weaponry: 8

Advantages: Connections: Legion of Superheroes (High); Sharp Eye 


Drawbacks:  Minor Psychological Instability; Traumatic Flashbacks (see below)


Alter Ego: Bounty, (Dawnstar)

Motivation: Mercenary
Occupation: Hero
Wealth: 6



Source: 3rd Edition Who's Who; 2995 Legion of Superheroes Sourcebook, page 52



Ed's Notes: This is an example of what a possession by the Bounty Entity might look like for a character. Mental and Mystical Attributes, Powers and Skills come from the possessing entity, Physical Attributes, Powers and Skills come from the host. (Although, in this case, Dawnstar lost her wigs prior to this possession, thus her Flight: 42 is not listed here.)  What I'm not entirely sure of are how to treat the Mental Powers and Skills above. By the book, the possessed body should not have these. BUT... in the comics, she become one of the most feared Bounty Hunters in the Galaxy. That would seem... unlikely without those. So... I guess the entity can... stop(?) possessing her to let her use her Life Sense Power or Detective Skills (for example) and then go back to possessing her? I'll admit this is a bit confusing, and a bit of a mess, but I figure a template of some kind might be good to have anyway.


2nd Edition gives Bounty a Dex of 11.



First Appearance: Superboy and the Legion of Super-Heroes #226 (April, 1977)

Jerricho (Azarathian Possession)

Jericho (Azarathian Possession)
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Dex:   9   Str:  12   Body:    6
Int:   8   Will:  8   Mind:    6
Infl: 11   Aura: 11   Spirit:  9
Initiative: 27  Hero Points:  60

Powers: *soul self
Flame Project: 14
Force Field: 17*
Mind Probe: 6
Personality Transfer: 12
Phobia: 15*
Spirit Travel: 8*
Teleport: 20

Bonus: Flame Projection is invisible and can disintegrate opponents.

Limitations: Miscellaneous: Must make eye contact to use Personality Transfer. If target is aware of this, Jericho's Dex is used as AV; Miscellaneous: Personality Transfer does not allow Jericho to Control the victim's vocal chords unless they were unconscious at the time of transfer; Mind Probe only works on victims that Jericho has possessed.

Alter Ego: Joseph Wilson
Motivation: Nihlist
Occupation: N/A
Wealth: 5




Source: Who's Who, 3rd Edition; 
Also See: Jericho, Deathstroke, Ravager



Ed's Notes:  Wow. Azarathian Possessed Bodies sure do kick a lot of ass! 3rd edition omits the Limitation that he needs to make eye contact to use his Personality Transfer.  NT Sourcebook includes another  "Limitation" that, IMHO, should just be a clarification on Personality Transfer: He can use the victims Powers and Skills, but without the benefit of their experience all actions have a +2 CS Penalty to their OV/RV.  Neither of these seem important in light of his new powers listed here.