Arsenal Android

Arsenal Android
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Dex:   8   Str:  10   Body:   15
Int:   4   Will:  5   Mind:    5
Initiative: 12  Hero Points:  35

Powers:
Energy Blast: 10
Digging: 8
Extended Hearing: 9
Flight: 8
Growth: 3
Lightning: 8
Mind Blast: 5
Omni-Arm: 7
Skin Armor: 5
Telescopic Vision: 8
Thermal Vision: 8

Skills:
Military Science (Tracking): 7
Thief (Stealth): 7
Weaponry: 8

Limitations: Growth is Always On and already figured into the stats above; Lighting can only be used to electrify its own body.

Drawbacks: Miscellaneous: Faulty Circuitry: For every Physical Attack that strikes the Android, but does no damage (no positive RAP's) check off a number of boxes equal to the EV of the attack. Each time a box marked with an asterisk is checked off, reduce Dex, Str and Energy Blast by 2 AP's. When all boxes are checked off, the Android explodes as if it had the Bomb Power at 12 AP's.



Alter Ego: none
Motivation: Mercenary
Occupation: Enforcer
Wealth: n/a



Source: adapted from 1st Edition 
Moonshot Module, pages 8-9



Ed's Notes: Doctor Vonlaub's crazy frankenrobot. With a Physical RV of 20, it should keep most mid-level heroes busy indefinitely, or at least long enough for it's faulty circuitry (lol) to bring it down.

While the Conclave is an interesting group, and concept for an evil corporation, Mayfair never stated ANY of the out. So a couple of originals from this Module is all we've got. Thsi one's pretty cool though. ;)


First Appearance: 1st Edition Moonshot Module (1988)

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