Showing posts with label Captain Atom. Show all posts
Showing posts with label Captain Atom. Show all posts

Dr. Megala

Dr. Megala
________________________________
Dex:   0   Str:   0   Body:    1
Int:  10   Will:  8   Mind:    8
Infl:  2   Aura:  3   Spirit:  3
Initiative: 16  Hero Points:  55

Skills:
Gadgetry: 10
Scientist: 10

Advantages: Buddy (Babylon); Connection: Captain Atom Project (High), U.S. Air Force Intelligence (High), Scientific Community (High); Genius; Iron Nerves; Scholar (quantum physics)

Drawbacks: Dark Secret (Captain Atom's origin); Guilt; Catastrophic Physical Restriction (quadriplegic)

Alter Ego: Unknown
Motivation: Unwanted Power
Occupation: Researcher
Wealth: 7

Equipment:
WHEELCHAIR [Dex: 3, Str: 2, Body: 6, AV: 6, EV: 6, Running: 2, Sealed Systems: 6, R#: 2]



Source: Who's Who, 3rd Edition; Atlas of the DC Universe, page 73



Ed's Notes: America's foremost expert on quantum physics, head Scientist on the Air Force's Captain Atom Project and creator of Captain Atom. 

Wade Eiling

General Wade Eiling
________________________________
Dex:   3   Str:   3   Body:    3
Int:   7   Will:  6   Mind:    6
Infl:  6   Aura:  4   Spirit:  6
Initiative: 18  Hero Points:  20

Skills:
Martial Artist: 4
Military Science: 6
Vehicles: 3
Weaponry: 2

Advantages: Connections: Captain Atom (High),U.S. Military (High), U.S. Government (High); Leadership; Scholar (covert operations)

Alter Ego: None
Motivation: Responsibility of Power
Occupation: Air Force General
Wealth: 7



Source: Who's Who 3rd Edition; 2nd Edition Background/Roster Book, page 94
also see: Dr. Megala


  
Ed's Notes: DC's answer to Thunderbolt Ross, I guess?  And, as I understand it, just like Ross, this guy can turn into a giant rage monster now as well.  Obviously these stats represent him before he was able to do that. Lol.

Plastique

Plastique
________________________________
Dex:   6    Str:   3  Body:    5
Int:   5    Will:  5  Mind:    4
Infl:  5    Aura:  5  Spirit:  6
Initiative: 16  Hero Points:  45

Powers:
Bomb: 9
Energy Blast: 7

Skills: 
Acrobatics: 2
Military Science: 5
Martial Artist: 6

Advantages: Connection: Captain Atom (Low), Quebec Separatists (High), Terrorists (Low); Scholar (demolition)

Alter Ego: Bette Sans Souci
Motivation: Mercenary
Occupation: Mercenary
Wealth: 6



Source: 2nd Edition  Background/Roster Book, pages 87
foe of: Captain Atom




Ed's Notes: Quebec Separatists kind of destroys the stereotype of the ultra-polite, super-friendly Canadians, eh?



Major Force

Major Force
________________________________
Dex:   7   Str:  23   Body:   10
Int:   2   Will:  4   Mind:    4
Infl:  6   Aura:  2   Spirit:  4
Initiative: 15  Hero Points:  50

Powers:
Energy Absorption: 12
Matter Manipulation: 16
Sealed Systems: 20
Skin Armor: 8

Skills:
Thief: 4

Bonuses: Energy Absorption is actually unlimited, but if he absorbs more than 12, he is thrown forward in time an amount equal to the AP's absorbed.

Limitations: Matter Manipulation can only be used to create and control "quantum matter," a mysterious black substance with a Body of 8.

Advantages: Connection: U.S. Military (Low)

Drawbacks: Dark Secret (criminal, government operative); Minor Psychological Instability; Minor Physical Restriction: Major Force has an artificial hand composed on quantum matter; Serious Rage

Alter Ego: Clifford Zmeck
Motivation: Psychopath
Occupation: Government Operative (also Criminal)
Wealth: 6

Equipment (implanted to keep him in check):
WIDE ANGLE MICRO-CAMERA [Body: 1, Remote Sensing: 17] Broadcasts everything he sees and hears to the MF Project

RESPIRATORY CONTROL [Body: 1, Poison Touch: 13, Ammo: 63, R#: 2] Bonus: Not affected by Sealed Systems. R# represents the change that he develops an immunity to the gas.

"ADAM'S APPLE" [Body: 2, AV: 11, EV: 11] Bonus: Bypasses his skin armor. In addition, he suffers a -2 CS Penalty to his RV against this. Attack is Killing Combat.



Source: Who's Who, 3rd Edition; 2nd Edition Background/Roster Book, page 85
Foe of: Captain Atom



Ed's Notes:  Ok, so... He outranks "Captain" Atom, he's PAID MORE than Captain Atom, he's Stronger AND tougher that Captain Atom (physical RV is the same a Superman's!) and where "thrown through time" is considered a Limitation for Captain Atom, it considered a BONUS fro Major Force.  Captain Atom has that Energy Blast, attacks, but it won't do much damage without shifts. At least he can FLY. (Away!) Lol

2nd Edition omit his "Bonus" as well as the devices that keep him in check.

Spectro

Spectro
________________________________
Dex:   5   Str:   4   Body:    4
Int:   5   Will:  5   Mind:    5
Infl:  6   Aura:  4   Spirit:  4
Initiative: 16  Hero Points:  50

Skills:
Weaponry: 5
Vehicles: 5

Advantages: Connections: General Wade Eiling (High)


Alter Ego: Charlie Hendel
Motivation: Mercenary
Occupation: Government Operative
Wealth: 5

Equipment:

SPECTRO SUIT [Str: 5, Body: 5, Flash: 10, Illusion: 12, Heat Vision: 10, Invisibility: 10]

HOLOGRAM PROJECTOR [Body: 4, Extended Hearing: 13, Illusion: 13, R#: 3] Note: Is large and bulky, weighing 2 AP's and must be "fired" from a tripod.

Hypno-Beam Goggles [Body: 1, Control: 9, R#: 3] Limitations: Control has a Range of 2 AP's. Spectro must look into the target's eyes to use Control. Control only puts victims into a trance: Characters will mindlessly follow Spectro and obey simple commands, but can make a free check to break free if given a self-destructive command.




Source: Who's Who 3rd Edition

foe of: Captain Atom 
also see: Doctor Spectro



Ed's Notes: Dude put Doctor Spectro in a coma so he could take his place... And STILL didn't change the ridiculous costume!

Doctor Spectro

Doctor Spectro
________________________________
Dex:   4   Str:   3   Body:    3
Int:   7   Will:  5   Mind:    7
Infl:  6   Aura:  5   Spirit:  5
Initiative: 17  Hero Points:  75

Skills:
Gadgetry: 8
Scientist: 8
Vehicles: 5

Advantages: Connections: Captain Atom (Low), General Wade Eiling (High); Genius; Scholar (optics); Miscellaneous: Knows part of Captain Atom's Dark Secret

Drawbacks: Unluck

Alter Ego: Tom Emery
Motivation: Mercenary
Occupation: Government Operative
Wealth: 6

Equipment:
SPECTRO SUIT [Str: 5, Body: 5, Flash: 10, Illusion: 12, Heat Vision: 10, Invisibility: 10]

HOLOGRAM PROJECTOR [Body: 4, Extended Hearing: 13, Illusion: 13, R#: 3] Note: Is large and bulky, weighing 2 AP's and must be "fired" from a tripod.

Hypno-Beam Goggles [Body: 1, Control: 9, R#: 3] Limitations: Control has a Range of 2 AP's. Spectro must look into the target's eyes to use Control. Control only puts victims into a trance: Characters will mindlessly follow Spectro and obey simple commands, but can make a free check to break free if given a self-destructive command.



Source: Who's Who 3rd Edition

foe of: Captain Atom 
also see: Spectro
affiliation: Forgotten Villains



Ed's Notes: Winner of worst costume ever, right? Tied with Crazy Quilt, maybe?

Nightshade

Nightshade
________________________________
Dex:   7   Str:   4   Body:    5
Int:   6   Will:  6   Mind:    4
Infl:  7   Aura:  6   Spirit:  5
Initiative: 22  Hero Points:  50

Powers:
Darkness: 7
Dimension Travel: 7
Two-Dimensional: 6
Warp: 11
Force Manipulation: 8

Skills: *linked
Acrobatics: 7*
Charisma: 7*
Martial Artist: 7*
Thief: 7*

Limitations: Power Restrictions: Dimension Travel can only be used to travel to and from the Nightshade dimension, which is believed to be destroyed; Warp cannot be used to attack; using Two-Dimensional causes great pain; Force Manipulation is Always On and takes the form of shadow creatures originating from Nightshade's body.

Advantages: Connections: Captain Atom (Low), Suicide Squad (High), U.S. Intelligence (High); Secret Identity; Rich Family (Warren Eden)

Drawbacks: Guilt (over her failure to rescue her brother) ; Serious Irrational Fear of using her Warp Power; Secret Identity; Minor Psychological Instability (the Succubus is inside her and has partially possessed her); Uncertainty

Alter Ego: Eve Eden
Motivation: Unwanted Power
Occupation: Debutante
Wealth: 6

Equipment:
NIGHT GOGGLES [Body: 2, Ultra Vision: 3]

Source: Who's Who, 3rd Edition; 2nd Edition Background Rosterbook, age 56




Ed's Notes: 2nd Edition omits her Force Manipulation power and the limitations on her 
Two-Dimensional Power.

Crimson Fox

Crimson Fox
________________________________
Dex:   8   Str:   3   Body:    5
Int:   6   Will:  7   Mind:    6
Infl:  8   Aura:  5   Spirit:  6
Initiative: 26  Hero Points:  50

Powers:
Broadcast Empth: 5
Empathy: 4

Jumping: 2
Regeneration: 2
 

Skills: *linked
Acrobatics: 8*
Charisma: 8*
Detective: 4
Martial Artist: 6
Military Science (Tracking): 6*
Thief: 8*

Limitations: Empathy can only be used between the D'Aramis sisters and only creates an uneasy feeling when the other is in trouble; Broadcast Empath can only inspire feelings of attraction, and only at close range.

Advantages: Area Knowledge (Paris); Attractive; Connections: Publishing Industry (High), Justice League International (High); Intensive Training; Lightning Reflexes; Scholar (Publishing)

Drawbacks: Minor Irrational Attraction to Captain Atom; Secret Identities

Alter Ego: Vivian & Constance D'Aramis
Motivation: Responsibility of Power (Constance), Thrill of Adventure (Vivian)
Occupation: Superhero
Wealth: 8

Equipment:
Costume [Body: 2, EV: 4, Claws: 6, Cling: 4] 



Source: Who's Who, 3rd Edition;
also see: 2nd Edition



Ed's Notes: So this is actually TWO characters. Should they be played by two PC's? Seriously. They even have different motivations!  2nd edition has different stats, and does the Costume a little bit differently. One difference though, that makes perfect sense: It's "COSTUME" not "Costume." Because in lower case, it would be subject to the Takeaway maneuver. Which... WOULD be epic... I mean... She is two french girls who are so hot it's their SUPERPOWER, but... Yeah, it doesn't make a lot of sense in Game terms.

First Appearance: Justice League Europe #6 (September, 1989)


Captain Atom

Captain Atom
________________________________
Dex:   7   Str:  22   Body:   10
Int:   5   Will:  6   Mind:    6
Infl:  5   Aura:  5   Spirit:  5
Initiative: 19  Hero Points: 100

Powers:
Energy Absorption: 12
Energy Blast: 16
Flight: 13
Reflection/Deflection:  9
Sealed Systems: 20
Skin Armor: 5

Skills:
Martial Artist: 4
Military Scientist: 5
Vehicles: 6
Weaponry: 5

Limitations: Energy Absorption is actually unlimited, but if he absorbs more than 12, he is thrown forward in time an amount equal to the AP's absorbed.

Advantages: Connection: Justice League International (High), U.S. Air Force (Low); Insta-Change;  Scholar (1960's History and Trivia)

Drawbacks: Dark Secret (True Origin); Secret Identity

Alter Ego: Nathaniel (Nate) Adam, Cameron Scott
Motivation: Unwanted Power
Occupation: Air Force Major
Wealth: 4



Source: Who's Who, 3rd Edition; 2nd Edition Background/Roster Book, page 45; Justice League Sourcebook, page 44
Supporting Cast: Dr. Megala, General Wade Eiling
Rogues: Doctor Spectro, Major Force, Plastique, Spectro


Ed's Notes:  A friend of mine in college played Captain Atom once or twice. In his first round of combat, which happened to be against a Daxamite, he was knocked out cold on the first punch. After that, was referred to as "Glass Atom."  I feel like he should have:

Drawback: Arch Enemy (Major Force)