Showing posts with label Injustice League. Show all posts
Showing posts with label Injustice League. Show all posts

Amazing Bruce

Amazing Bruce
________________________________
Dex:   2    Str:   2  Body:    2
Int:   2    Will:  2  Mind:    2
Infl:  2    Aura:  2  Spirit:  2
Initiative:  6  Hero Points:  15

Skills:
Gadgetry: 4

Advantages: Connection: Major Disaster (High)

Alter Ego: Bruce (last name unrevealed)
Motivation: Mercenary
Occupation: Mascot
Wealth: 2



Justice League Sourcebook, page 101
foe of: Justice League International
affiliation: Injustice League



Ed's Notes: Yeah... The Amazing Bruce is... a man. Just a dude. A normal, random, average, everyday GUY.  He was Major Disasters cellmate and that somehow makes his worth including on arguably the worst super-villain team of all time.

Multi-Man

Multi-Man
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Dex:   6    Str:   4  Body:    5
Int:   7    Will:  5  Mind:    5
Infl:  4    Aura:  3  Spirit:  4
Initiative: 17  Hero Points:  45

Powers:
Shape Change: 16
Telepathy: 10
Self-Manipulation: 6

Skills:
Gadgetry: 10
Scientist: 10

Alter Ego: Duncan Pramble
Motivation: Mercenary
Occupation: Archaeologist
Wealth: 4



Justice League Sourcebook, pages 100-101
foe of: Challengers of the UnknownJustice League International
affiliation: Injustice League



Ed's Notes: Next to Major Disaster, the only member of the Injustice League who worth a shit. Imagine if Plastic Man and Beast had a kid who took to a life crime. As a solo villain, more than a challenge for the Challengers.

Big Sir

Big Sir
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Dex:   4    Str:  15  Body:   13
Int:   2    Will:  2  Mind:    3
Infl:  2    Aura:  1  Spirit:  5
Initiative:  8  Hero Points:  45

Advantages: Connection: Major Disaster (High); Scholar (counting cards)

Drawbacks: Serious Rage; Innocent; Miscellaneous: Big Sir is quite stupid 

Alter Ego: Dufus P. Ratchett
Motivation: Blissful Ignorance
Occupation: Idiot
Wealth: 0

Equipment:
HELMET [Body: 7, Int: 1, Mind: 1]

MACE [Str: 10, Body: 11, Energy Blast: 13, Flight: 7]



Justice League Sourcebook, page 99
foe of: Justice League International
affiliation: Injustice League




Ed's Notes: Every team needs some muscle. Big... DUMB... Muscle...

Again, yet another Character with a weapon and no Weaponry Skill!  If you don't assume he has a Weaponry Skill of at least 4, then using the Mace like a Mace would be a 4/10 attack with a +2 CS OV/RV Penalty! Aside from being a HUGE idiot, WHY? Why would you do that when you can attack with a 13/13 Energy Blast?! Also, am I reading that right? Does his Helmet make him DUMBER?! What... What the heck is it FOR?! WHY?! I'd joke, "To protect his head," BUT HIS HEAD IS STICKING RIGHT THE FUCK OUT OF IT!!!

Still obviously a fun and potentially hilarious character to use.

Clock King

Clock King
________________________________
Dex:   7    Str:   4  Body:    4
Int:   6    Will:  4  Mind:    4
Infl:  4    Aura:  3  Spirit:  4
Initiative: 17  Hero Points:  40

Skills:
Gadgetry: 6
Thief: 6
Weaponry: 6

Advantages: Scholar (clocks, clock repair)

Drawbacks: Serious Irrational Attraction to clock-motif crimes.

Alter Ego: Dee Bradley Baker
Motivation: Mercenary
Occupation: Criminal (Loser)
Wealth: 4



Justice League Sourcebook, page 99
foe of: BatmanJustice League International
affiliation: Injustice League



Ed's Notes: In spite  of having one of the top 10 goofiest costumes of all time, and basically no particular Powers, Skills or even Gadgets, the Clock King Episode in the First Season of Batman the Animated Series was one of the best in the run.  And...  he didn't wear that costume. 

Cluemaster

Cluemaster
________________________________
Dex:   6    Str:   4  Body:    4
Int:   6    Will:  5  Mind:    4
Infl:  4    Aura:  4  Spirit:  5
Initiative: 16  Hero Points:  50

Skills:
Detective: 2
Gadgetry: 7
Scientist: 5
Thief: 7

Alter Ego: Arthur Brown
Motivation: Mercenary
Occupation: Criminal (Loser)
Wealth: 4

Equipment:
Blind Pellet (x2) [Body: 1, Flash: 8, R# 2]

Smoke Pellet (x2) [Body: 1, Fog: 13, R# 2]

Knockout Pellet (x2) [Body: 1, AV: 9, EV: 9, R# 2]

7 AP C Omni-Pellets (x2) 



Justice League Sourcebook, page 99
foe of: Batman, Justice League International
affiliation: Injustice League




Ed's Notes: So... Basically the Riddler, only less clever, less artistic and less interesting? 

Injustice League

The following characters were associated with the Injustice League:

Amazing Bruce
Big Sir
Clock King
Cluemaster
Major Disaster
Multi-Man

Major Disaster

Major Disaster
________________________________
Dex:   6    Str:   3  Body:    5
Int:   5    Will:  4  Mind:    3
Infl:  4    Aura:  4  Spirit:  4
Initiative: 15  Hero Points:  50

Powers:
Air Control: 14
Earth Control: 14
Force Field: 8
Water Control: 14
Weather Control: 14

Skills:
Thief: 4

Limitations: All Control Powers are limited to mimicking the effects of natural disasters such as tornadoes, earthquakes, thunderstorms and so on.

Advantages: Connection: Injustice League (High), Underworld (Low)


Drawbacks: Serious Irrational Fear of Green Lanterns; Unluck

Alter Ego: Paul Booker
Motivation: Power Lust
Occupation: Alleged Leader of the Injustice League, Criminal (Loser)
Wealth: 4



Source: 2nd Edition  Background/Roster Book, page 85; Justice League Sourcebook, page 99
foe of: Green LanternJustice League International
affiliation: Injustice League



Ed's Notes: Um... Serious Irrational Fear of your nemesis is a pretty lousy fear to have. So it's no big surprise that the Injustice League were amongst the biggest losers in terms of  Villain groups around. Lol.  Still... His power have a lot of potential. Could be interesting as long as he's never standing toe-to-toe. (With Green Lantern anyway. Lol)