Dex: 8 Str: 20 Body: 16 Int: 2 Will: 11 Mind: 7 Infl: 8 Aura: 7 Spirit: 9 Initiative: 25 Hero Points: 100 Powers: Invulnerability: 20 Mental Blast: 14 Regeneration: 6 Skin Armor: 2 Drawbacks: Strange Appearance; Catastrophic Irrational Attraction to destroying the Justice League; Catastrophic Rage; Miscellaneous: Despero is a creature of instinct, incapable of coherent thought Alter Ego: None Motivation: Psychopath Occupation: Alien Destroyer Wealth: 10
Source: Who's Who, 3rd Edition also see: Year One foe of: Justice League of America Ed's Notes:Despero's later (current?) form is basically big, dumb muscle. I liked him better before, but this could throw the players for a loop if they were expecting (and prepared for) the original form.
Dex: 6 Str: 6 Body: 7 Int: 11 Will: 13 Mind: 7 Infl: 8 Aura: 7 Spirit: 8 Initiative: 25 Hero Points: 100 Powers: Control: 15 Growth: 6 Illusion: 15 Mental Blast: 16 Mind Probe: 25 Regeneration: 1 Telekinesis: 16 Telepathy: 25 Teleportation: 20 Skills: Gadgetry: 13 Scientist: 15 Bonuses: Teleportation is Usable on Others: Use AP's of power vs. targets Int/Mind. If RAP's exceed the targets mind, Despero can teleport them wherever he likes. Each use of this power costs 25 Hero Points.
Advantages: Genius Drawbacks: Strange Appearance; Catastrophic Irrational Attraction to destroying the Justice League; Catastrophic Rage Alter Ego: None Motivation: Power Lust Occupation: Dictator/Alien Conqueror Wealth: 10 Equipment: 20 AP ABCD Omni-Gadget
Source: Who's Who, 3rd Edition; Justice League Sourcebook, page 79 also see: Current Form foe of: Justice League of America Ed's Notes:Despero's original form (pre-Py'tar) was one of relative normal (albeit alien) build who was a master manipulator and strategist. The JL Sourcebook includes the Omni-Gadget, the 3rd Edition Who's Who omits it, but it makes sense from his stories in the comics, so I'm including it. The JL Sourcebook omits his Growth Power.