Showing posts with label Sinestro. Show all posts
Showing posts with label Sinestro. Show all posts

Typical Weaponer of Qward

Typical Weaponer of Qward
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Dex:   6   Str:   6   Body:    6
Int:   9   Will:  7   Mind:    7
Infl:  6   Aura:  6   Spirit:  6
Initiative: 21  Hero Points:  60

Skills: 
Gadgetry: 12
Military Science: 10
Scientist: 11
Weaponry: 10

Advantages: Area Knowledge (Qward); Connections: Anti-Monitor (High), Sinestro (Low); Genius; Scholar (warfare)

Alter Ego: varies
Motivation: Nihilist
Occupation: Weaponsmiths
Wealth: 9

Equipment:
Thunderbolts/Qwa-Bolts [Body: 1, Lightning: 15, R#: 2] Bonus: Are yellow, so immune to the direct effects of a Green Lantern's Power Ring.

Shield [Body: 8, Force Shield: 8, R#: 2]

Deto-Flare [Body: 4, Flash: 12] Drawbacks: Miscellaneous: Can only be used once.

Finder [Body: 6, Object Awareness: 35]

B-Stage Image Repeater [Body: 6, Illusion: 15, R#: 2]



Source: Atlas of the DC Universe, page 195



Ed's Notes: These guys equipped the army of the ANTI-MONITOR. Is there really anything else to say?


First Appearance: Green Lantern Vol 2 #2 (October, 1960)

Typical Korugaran

Typical Korugaran
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Dex:   3   Str:   2   Body:    2
Int:   4   Will:  4   Mind:    4
Infl:  3   Aura:  2   Spirit:  3
Initiative: 10  Hero Points:   0

Alter Ego: varies
Motivation: varies
Occupation: varies
Wealth: varies



Source: Atlas of the DC Universe, page 115

prominent members: Katma Tui, Sinestro



Ed's Notes: From the home-world of the sinister Sinestro! (Now don't go judging all of them just based on him now!)

Sinestro

Sinestro 
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Dex:   7   Str:   3   Body: 10(4)
Int:  11   Will: 21   Mind:   11
Infl:  7   Aura: 10   Spirit: 11
Initiative: 25  Hero Points: 110

Skills:
Charisma: 10
Gadgetry: 10
Scientist: 10

Advantages:  Connections: Anti-Matter Universe of Qward (High), Secret Society of Super-Villains (High); Genius; Iron Nerves; Leadership


Drawbacks: Catastrophic Irrational Attraction to destroying the Green Lantern Corps, particularly Hal Jordan


Alter Ego: Thaal Sinestro

Motivation: Power Lust
Occupation: Former Green Lantern
Wealth: 12

Equipment:

POWER RING [Body: 21, Int: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 21, Invulnerability: 18, Life Sense: 40, Omni-Power: 10, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50] Limitations: Life Sense can only detect Green Lanterns.  Ring must be recharged every 24 hours using the Power battery. The Ring's Body is only 6 when not being worn.

Power Battery [Body: 25, Energy Absorption: 18, Invisibility: 15, R#: 2] Limitations: Power Battery can only be used to charge the user Ring for 24 hours. Invisibility only works on Battery, functions per user's will.




Source: Who's Who 3rd Edition

also see: 2nd Edition
foe of: Green Lantern
affiliation(s): Legion of Doom, Secret Society of Super-Villains



Ed's Notes: Question... If he just ZAPS Green Lantern with his Ring, full force... That's a 21/21 attack against... WHAT, exactly? 8/4?  Because the Skin Armor won't work, but will Hal's Body stay at 12? Why would it? If it would, then Gold Bullets (etc...) would never work. And I feel like they SHOULD. (Against an RV of 4.)  But an EV 21 will do 17 RAP's against an RV of 4, before any column shifts.  So either he's DEAD (4-17 = much less than -4, even after last ditch defense, and there's no reason to think his Invulnerability would function either) OR... Do you use an RV of 4, but keep his Body at 12? (So kind of like the Wonder Woman vs. Bullets scenario?) Then he's at -5 (out of -12) and potentially as high as +7, though still thoroughly stunned, after Last Ditch Defense.  (But then we're back to STILL having basically nothing to fear as no GUN (EV 5?) with a gold bullet) will ever do enough damage to an RV 4, to surpass his last ditch defense if his Body stays at 12!  Just a thought. Not sure how to work this so that it makes the low-end situation a threat, but doesn't turn GL into an effortless KILL for Sinestro.



First Appearance: Green Lantern Vol. 2 #7 (August, 1961)

Legion of Doom



Banded together from remote galaxies, the following 13 of the most sinister villains were associated with the original Legion of Doom, dating back to the Superfriends cartoon of the late 1970's:

Black Manta
Brainiac
Captain Cold
Cheetah
Giganta
Gorilla Grodd
Lex Luthor
Riddler
Scarecrow
Sinestro
Solomon Grundy
Toyman



This has since been expanded to include:
Black Adam
Clayface
Doctor Sivana
Joker
Metallo
Parasite
Poison Ivy


AWESOME rendering of the Hall of Doom!



First Appearance: Challenge of the Superfriends, Wanted: The Superfriends (September, 1978)