Steel (Hank Heywood III)
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Dex: 6 Str: 9 Body: 7
Int: 5 Will: 6 Mind: 5
Infl: 5 Aura: 4 Spirit: 5
Initiative: 16 Hero Points: 40
Powers:
Density Increase: 1
Extended Hearing: 2
Skin Armor: 3
Thermal Vision: 5
Limitations: Density Increase is Always On, at full AP value.
Advantages: Buddy (Dale Gunn); Connections: Justice League of America (High), US Military (High); RIch Family (Hank Heywood I)
Alter Ego: Hank Heywood III
Motivation: Unwanted Power
Occupation: Adventurer
Wealth: 6
Equipment:
JLA Signal Ring [Body 3, Telepathy: 20, R#: 3] Limitation: Telepathy represents range of its signal
Source: Justice League Sourcebook, page 30
Ed's Notes: Grandson of the Golden Age Commander Steel and a member of the JLA at its absolute lowest point. (Personally, I count him as a JLI member.)
Commander Steel
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Dex: 7 Str: 9 Body: 7
Int: 6 Will: 7 Mind: 5
Infl: 7 Aura: 5 Spirit: 8
Initiative: 22 Hero Points: 50
Powers:
Density Increase: 1
Jumping: 2
Running: 7
Skin Armor: 3
Skills:
Military Science: 6
Scientist: 7
Thief: 6
Vehicles: 5
Weaponry: 6
Advantages: Connections: OSS (High), U.S. Armed Forces (European Theatre) (High), White House (High); Lightning Reflexes
Drawbacks: Secret Identity;
Alter Ego: Henry "Hank" Heywood
Motivation: Unwanted Power
Occupation: U.S. Marine
Wealth: 5
Equipment (only carried when behind enemy lines):
Flare Gun [Body: 5, EV: 5, Flash: 6, Ammo: 1, R#: 3]
M1 Carbine [Body: 4, EV: 5, Ammo: 12, Range: 6, R#: 20
Source: World at War Sourcebook, page 47
Ed's Notes: I wasn't planning on getting to him this early, but how about that artwork from Alex Ross, huh?! Wow!