Showing posts with label steel. Show all posts
Showing posts with label steel. Show all posts

Steel (Hank Heywood III)

Steel (Hank Heywood III)
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Dex:   6   Str:   9   Body:    7
Int:   5   Will:  6   Mind:    5
Infl:  5   Aura:  4   Spirit:  5
Initiative: 16  Hero Points:  40

Powers:
Density Increase: 1
Extended Hearing: 2
Skin Armor: 3
Thermal Vision: 5

Limitations: Density Increase is Always On, at full AP value.

Advantages: Buddy (Dale Gunn); Connections: Justice League of America (High), US Military (High); RIch Family (Hank Heywood I)

Alter EgoHank Heywood III
Motivation: Unwanted Power
Occupation: Adventurer
Wealth: 6

Equipment:

JLA Signal Ring [Body 3, Telepathy: 20, R#: 3] Limitation: Telepathy represents range of its signal


Source: Justice League Sourcebook, page 30




Ed's Notes: Grandson of the Golden Age Commander Steel and a member of the JLA at its absolute lowest point. (Personally, I count him as a JLI member.)

Steel (John Henry Irons)

Steel
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Dex:   6   Str:  14   Body:    6
Int:   7   Will: 10   Mind:   10
Infl: 10   Aura: 20   Spirit: 10
Initiative: 25  Hero Points:  50

Powers:
Invulnerability: 10

Skills:
Gadgetry: 8
Scientist: 5

Advantages: Area Knowledge (Suicide Slum); Genius; Iron Nerves; Lightning Reflexes

Alter Ego: John Henry Irons
Motivation: Responsibility of Power
Occupation: Steelworker
Wealth: 4

Equipment:
MAN OF STEEL ARMOR [Body: 13, Flight: 7, Projectile Weapons: 11, R#: 2] Bonus: Projectile Weapons can be used to pin opponents to a wall with their clothing. This is a Trick Shot, positive RAP's indicating that opponent is trapped. Their Dex is considered to be 0 until they escape, using Str/Str vs. 3/3; RAP's must exceed the Body of their clothes (typically 1.)

Sledgehammer [Body: 12, EV: 5]



Source: 3rd Edtion Rulebook, page 170



Ed's Notes: A good examples of how poorly DC Heroes Handle's weapons. Do you really think that this guy PUNCHING me would do that much more damage than him HITTING ME WITH A FRICKIN' SLEDGEHAMMER?!  And if I'm being picky, I'd point out that without a Weaponry Skill, that already pathetically weak attack would further suffer a -2 CS OV/RV Penalty due to unskilled use!  So...

Skill: Weaponry: 6 (at least)

...is called for. And... IDK... An EV: 15, with the Limitation that the EV can't exceed the User's Str +1, on the Sledgehammer, maybe?!  At least it's useful then.

Also... Shaquille O'Neal?! REALLY, Hollywood?! Not a young Lawrence Fishburn? Not a buff Will Smith? Not Michael Clarke Duncan?! No... Fucking SHAQ. Christ.

Commander Steel

Commander Steel   
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Dex:   7   Str:   9   Body:    7
Int:   6   Will:  7   Mind:    5
Infl:  7   Aura:  5   Spirit:  8
Initiative: 22  Hero Points:  50

Powers:
Density Increase: 1
Jumping: 2
Running: 7
Skin Armor: 3

Skills:
Military Science: 6
Scientist: 7
Thief: 6
Vehicles: 5
Weaponry: 6

Advantages:  Connections:  OSS (High), U.S. Armed Forces (European Theatre) (High), White House (High); Lightning Reflexes

Drawbacks: Secret Identity;


Alter Ego: Henry "Hank" Heywood

Motivation: Unwanted Power
Occupation: U.S. Marine
Wealth: 5

Equipment (only carried when behind enemy lines):
Flare Gun [Body: 5, EV: 5, Flash: 6, Ammo: 1, R#: 3]

M1 Carbine [Body: 4, EV: 5, Ammo: 12, Range: 6, R#: 20



Source: World at War Sourcebook, page 47




Ed's Notes: I wasn't planning on getting to him this early, but how about that artwork from Alex Ross, huh?! Wow!