J. Wilbur Wolfingham

J. Wilbur Wolfingham
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Dex:   3   Str:   2   Body:    2
Int:   4   Will:  2   Mind:    3
Infl:  2   Aura:  2   Spirit:  2
Initiative:  9  Hero Points:  15

Skills:
Charisma (Persuasion): 6
Detective (Law): 8

Advantages: Scholar (scams)

Alter Ego: none
Motivation: Mercenary
Occupation: Confidence Man
Wealth: 1



Source: Adapted from 1st Edition Superman Sourcebook, page 55

foe of: Superman



Ed's Notes: A con-man who could make an interesting antagonist that the PC's can't stop by punching. I could see as anything from a slum lord, to a real estate swindler to a used car salesman, to an identity thief, to just about any kind of scam artist. Hell, they might first encounter him behind a three-card monty table. 
At some point he could blackmail the PC's to avoid evicting them. (That would be cool! Lol) In any case, the PC's need to fins a way to thwart him that doesn't involve beating him up. And you always need an antagonist like that. Someone who's merely an inconvenience, as opposed to a global or galactic threat.

First Appearance: Superman #341 (November, 1979)

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