Nightwing

Nightwing
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Dex:   8   Str:   4   Body:    6
Int:   8   Will:  8   Mind:    7
Infl:  8   Aura:  7   Spirit:  7
Initiative: 28  Hero Points:  90

Skills: *linked
Acrobatics: 10
Charisma: 9
Detective: 8*
Gadgetry: 8*
Martial Artist: 8*
Military Science: 8*
Thief: 8*
Vehicles: 8*
Weaponry: 8*

Advantages: Area Knowledge (Gotham City, New York City); Connections: Batman (High), Haley Circus (High), New York Police Department (High), New Titans (High); Intensive Training; Iron Nerves; Leadership; Lightning Reflexes; Sharp Eye

 

Drawbacks: Secret Identity

Alter Ego: Dick Grayson
Motivation: Seeking Justice
Occupation: Adventurer
Wealth: 9

Equipment:
Combat Disk [Str: 7, Gliding: 3]

Stun Bombs (x5) [Body: 1, Bomb: 5]

WRIST ROCKETS (x2) [Str: 5, Body: 5, EV: 5, Range: 4] Rockets have attached 4 AP long swingline.

5 AP ACD Omni-Gadgets (x2)



Source: 3rd Edition Rule Book, page 164; 2nd Edition Background/Roster Book. page 52; New Titans Sourcebook, page 18, Batman Sourcebook, page 29; Batman RPG, page 143
Rouges Gallery
Also see: Robin, Robin Year One, Golden Age Robin



Ed's Notes: The 2nd Edition B/R Book also includes:

Advantage: Rich Friend (Bruce Wayne)

Equipmemt:
Gas Mask [Body: 2, Systematic Antidote: 8] Limitations: Only works against Gas attacks.

...and adds the Limitation to the WRIST ROCKETS that their use against a living target is Killing Combat.

The New Titans Sourcebook adds:

Equipmemt:
MINI-COMPUTER [Body: 4, Int: 2, Recall: 12, R#: 3]

The Batman RPG omits his Acrobatics skill, the Gas Mask and the Omni-Gadgets. It also omits the Killing Combat limitation on the WRIST ROCKETS

I'm open to suggestions on stats for his fancy Combat Sticks.

7 comments:

  1. Escrima sticks (x2) [BODY 09, EV 03 (05 w/STR, 09 w/Martial Artist)] Stats from Writeups.org

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    1. Thanks for the info. That's a great site, BTW, with a TON more info, from a far wider array of sources, than I have here. (Though I do have quite a few characters that they do not! Lol) I dig some of the ways they reinterpret rules on things like armor and weapons - After all, SURELY a rigid stick wouldn't hurt the same (EV: 3) if Superman swung it, Nightwing swung it or Ma Kent swung it. I'm not going outside of the published Mayfair material at THIS time for the blog, but I think what you've posted is very good info for people to work with, if they want to incorporate his now iconic weapons into the game. THANKS! :)

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  2. Eskrima Sticks (x2) [Body: 7, EV: 5]

    They are pretty much the Telescopic Lance from Checkmate, they just don't extend, and with it being Bruce's design I'd say a bit sturdier.

    ReplyDelete
    Replies
    1. Yeah, that could work. And they also be sturdier just on the basis of them not being telescoping, by design.

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  3. Also, I'd drop the Wrist Rockets cause he doesn't use em any more. I'm working on trying to do a Write Up on "Bat Gear"

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    Replies
    1. Anything that's published can be fair game for usage. ;)

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  4. I think that at this point the character of DG should be leveled up to 9APs for his Dex. Every one of the stories where his speed is referenced, show him as being "faster than Batman". Not stronger though, so 4APs is right IMO. I think that the idea of having him with two different MA levels is an elegant solution to how his fighting skill is portrayed. 9 for AV and 8 for EV. The escrima sticks have always been a bit of an issue for how effective they are. I think that adding a +1 to effect value is a good solution and having the limit of this up to its BODY (usually 8 APs sound good) for adding said effect. If someone with a STR of 9 uses it, it negates the additional effect as it would receive damage higher than its body and would start to break immediately. Just throwing some ideas out there.

    ReplyDelete