Showing posts with label Master. Show all posts
Showing posts with label Master. Show all posts

Forgotten Villains

The following Characters are member of the Forgotten Villains:

Atom-Master
Enchantress
Faceless Hunter
Krakow
Mr. Poseidon
Ultivac

Dr. Spectro (in 2nd edition Come On Down module)

Atom-Master

Atom-Master
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Dex:   3   Str:   2   Body:    2
Int:   8   Will:  4   Mind:    6
Infl:  4   Aura:  3   Spirit:  4
Initiative: 15  Hero Points:  40

Skills:
Gadgetry: 10
Scientist: 10

Advantages:  Connection: Street (Low), Underworld  (Low); Scholar (particle physics)


Alter Ego: Unknown
Motivation: Mercenary
Occupation: Criminal Scientist
Wealth: 4

Equipment:

ATOMIC HELMET [Body: 3, Matter Manipulation: 15, Force Manipulation: 8, R#: 2] Bonus: Helmet can be used to create independently-operation creatures out of thin air.



Source: 2nd Edition Come On Down Module, page 12
affiliation: Forgotten Villains




Ed's Notes: I'm finding a lot of interesting "forgotten" villains in the modules. And I like that. I like having entries of obscure characters that actually comes from material published by Mayfair. And the module, Come On Down, literally features a team CALLED "The Forgotten Villains!" That's perfect! Oh... And ONCE AGAIN, we have a "genius" villain who can LITERALLY make Gold and Diamonds with his mind, and rather than STOPPING THERE and just DOING THAT, he uses these things to finance crimes where he can... wait for it... STEAL FUCKING MONEY?! Wh... WHY?! YOU CAN LITERALLY MAKE MONEY OUT THIN FUCKING AIR! What the hell do you need CRIMES for at this point?! YOU'RE DONE! That the "W" and go the fuck home! Jesus.


First Appearance: World's Finest #101 (May, 1959)


YB2 and R3B2

YB2 and R3B2
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Int:   5   Will:  3   Mind:    3
Infl:  3   Aura:  3   Spirit:  2
Initiative:8/14 Hero Points:  10

Powers:
Dispersal: 8
Energy Absorption: 16
Life Sense: 8
Self-Link (Energy Blast): 8

Skills:
Military Science (Tracking): 5

Limitations: Dispersal and Self-Link (Energy Blast) are Always On

Drawbacks: Strange Appearance

Alter Ego: None

Motivation: Mercenary
Occupation: Hunters
Wealth: n/a

Equipment:
CONTAINMENT SHELLS [Dex: 6, Str: 5, Body: 6, Heat Vision: 16] Suits allow the YB2 and R3D2 to take physical form by "shutting off" their Dispersal and Self-Link (Energy Blast) powers; Heat Vision only works for Energy Beings.

SCOUT SHIP [Str: 9, Body: 12, Flight: 18, Radar Sense: 25, Sealed Systems: 20, Suspension: 20, R#: 2]


Source: Who's Who, 3rd Edition

also see: Psi-PhonDreadnaught, "The Master"
foe of: Superman




Ed's Notes: Just a couple of lackeys that The Master dispatched to find Psi-Phon and Dreadnaught after the disappeared. Not really interested in defeated Superman (and no match for him at all) but the fought hims all the same.

Rip Hunter

Rip Hunter
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Dex:   4   Str:   3   Body:    4
Int:   9   Will:  5   Mind:    5
Infl:  5   Aura:  4   Spirit:  5
Initiative: 18  Hero Points:  40

Skills:
Gadgetry: 11
Scientist: 11
Vehicles (Exotic): 9
Weaponry: 4

Advantages: Connections: Booster Gold (Low), S.T.A.R. Labs (Low); Genius; Scholar (temporal physics, time travel)

Drawbacks: Minor Irrational Attraction to improving his time vessels

Alter Ego: Time Master 
Motivation: Thrill of Adventure
Occupation: Scientist
Wealth: 6

Equipment:
TIME CAPSULE [Str: 6, Body: 8, Time Travel: 25, R#: 5] Spherical craft, approximately 10' in diameter. Limitation: A person can only travel through time once (round trip) using this method.

BACKPACK TIME TRAVELERS [Body: 5, Time Travel: 25, R#: 3] Will transport a single wearer and their gear. Limitation: A person can only travel through time once (round trip) using this method.



Source: Who's Who, 3rd Edition; 2nd Edition Background/Rosterbook, page 93



Ed's Notes: 2nd Edition does not include the Backpack, rates his wealth at 8 and words his Minor Irrational Attraction as "to creating a working time vessel." (Which... even in 2nd edition... he's... done? So I find that confusing.)