Showing posts with label Psi-phon. Show all posts
Showing posts with label Psi-phon. Show all posts

YB2 and R3B2

YB2 and R3B2
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Int:   5   Will:  3   Mind:    3
Infl:  3   Aura:  3   Spirit:  2
Initiative:8/14 Hero Points:  10

Powers:
Dispersal: 8
Energy Absorption: 16
Life Sense: 8
Self-Link (Energy Blast): 8

Skills:
Military Science (Tracking): 5

Limitations: Dispersal and Self-Link (Energy Blast) are Always On

Drawbacks: Strange Appearance

Alter Ego: None

Motivation: Mercenary
Occupation: Hunters
Wealth: n/a

Equipment:
CONTAINMENT SHELLS [Dex: 6, Str: 5, Body: 6, Heat Vision: 16] Suits allow the YB2 and R3D2 to take physical form by "shutting off" their Dispersal and Self-Link (Energy Blast) powers; Heat Vision only works for Energy Beings.

SCOUT SHIP [Str: 9, Body: 12, Flight: 18, Radar Sense: 25, Sealed Systems: 20, Suspension: 20, R#: 2]


Source: Who's Who, 3rd Edition

also see: Psi-PhonDreadnaught, "The Master"
foe of: Superman




Ed's Notes: Just a couple of lackeys that The Master dispatched to find Psi-Phon and Dreadnaught after the disappeared. Not really interested in defeated Superman (and no match for him at all) but the fought hims all the same.

"The Master"

"The Master"
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Dex:   1   Str:  21   Body:   16
Int:  11   Will: 26   Mind:   17
Infl: 10   Aura:  5   Spirit:  6
Initiative: 22  Hero Points: 100

Powers:
Control: 7
Energy Absorption: 18
Growth: 20
Invulnerability: 16
Life Sense: 18

Skills:
Gadgetry: 13
Scientist: 13
Vehicles (Space Craft): 5

Limitations: Growth is Always On and already figured into the above attributes

Drawbacks: Strange Appearance; Unluck

Alter Ego: Petlin

Motivation: Unwanted Power
Occupation: Space Captain
Wealth: n/a

Equipment:
STARSHIP [Str: 15, Body: 18, Flight: 30, Radar Sense: 28, Sealed Systems: 25, Suspension: 30, Teleportation: 25, R#: 2] Limitation: Teleportation is usable on others, but not he ship itself.


Source: Who's Who, 3rd Edition

also see: Psi-Phon, Dreadnaught, YB2, R3B2
foe of: Superman




Ed's Notes: Not exactly  a FOE of Superman. "The Master" is actually Dreadnaught's WIFE.  And she popped up looking for the two of them after they disappeared while on a mission to find an energy source for her. Needless to say, she wanted them back. Also, based on the picture, it seems her Growth power is VASTLY overrated in the stats above, which could greatly affect her attributes as well. Judging form the PICTURE, she looks like she has a Growth of 2, if it's Always On.  This would (arguably) cancel out most of her Physical; Attributes though, so it's possible that they are still correct, for a Growth of 2, and very little actually comes from her Growth Power. But at 20, she would be over 600 feet tall! And even at 3, she would be 20 feet tall. Technically, she'd be no taller with only 2 AP's of Growth, though she would be a bit bigger. So... 2 seems about right.

Dreadnaught

Dreadnaught
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Dex:   5   Str:   9   Body:   10
Int:   2   Will:  1   Mind:    2
Infl:  2   Aura:  2   Spirit:  2
Initiative:  9  Hero Points:  25

Powers:
Adaptation: 25
Growth: 3

Skills:
Charisma (Intimidation): 7

Bonuses: Adaptation can duplicate Physical Attributes; There is no limit to the total cumulative AP's that may be Adapted: the AP rating only determines the max rating that any single Power or Attribute may have.

Limitations: Can only Adapt Attributes and Powers while they are being Neutralized by Psi-Phon; Adaptation may not duplicate Skills.

Drawbacks: Strange Appearing

Alter Ego: Breemill

Motivation: Thrill Seeker
Occupation: Henchman
Wealth: n/a



Source: Who's Who, 3rd Edition

also see: 2nd edition, The Master
foe of: Superman




Ed's Notes: 2nd Edition defines and describes his power VERY differently.  One important detail... In 2nd edition he automatically gains the AP's of anything Power Drained by Psi-Phon. No additional role was needed. He he is give the Adaption Power, with the above Limitations. Does that mean that they need TWO rolls - Psi-Phon's Neutralize and Dreadnaught's Adaptation - for Dreadnaught to adapt a Power? Seems less efficient. 

(EDIT: The above statement in incorrect, Adaptation is a Automatic Power.)

First Appearance: Superman Vol 2 #19 (July, 1988)

Psi-phon

Psi-Phon
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Dex:   3   Str:   3   Body:    3
Int:   4   Will:  3   Mind:    3
Infl:  2   Aura:  3   Spirit:  2
Initiative:  9  Hero Points:  40

Powers:
Neutralize: 25

Bonuses: Neutralized uses the targets Int/Mind as the OV/RV; Will also work on Dex and Str, to a minimum of 10 and 6, respectively; The first time a target's given Power is attacked, any Positive RAP's negate the entire power; Neutralized Attributes will not Recover normally. They will stay neutralized as long as he is conscious, and does not try to neutralize too many Powers.

Limitations: In subsequent attack against the same target & power, RAP's equal to the target's Will are needed or there will be no effect; Must make an action check every phase using the number or Powers and Attributes he's neutralized ans the AV/EV against an OV/RV of his AP's of Neutralize and his Mind. (25/3) Positive RAP's are taken as mental bashing damage. If he falls unconscious, all Characters regains the lost Powers and Attributes and Dreadnaught loses all Adapted Powers and Attributes.

Drawbacks: Strange Appearing

Alter Ego: J'Ankway

Motivation: Thrill Seeker
Occupation: Henchman
Wealth: n/a



Source: Who's Who, 3rd Edition

also see: 2nd edition, The Master
foe of: Superman



Ed's Notes: 2nd Edition defines and describes his power VERY differently.  Same basic idea, juts resolved completely differently in terms of gameplay.  One thing that 2nd Edition includes, which I'm stunned that 3rd Edition does not is Advantage: Connection Dreadnaught (High).  Because while Dreadnought is still low-level, super-powered dumb muscle without Psi-Phon, Psi-phon is basically an over-sized katydid without Dreadnought: Just step on him. He's useless.